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Prone (status group): Difference between revisions

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(→‎Prevention: I added the disintegrating night walkers to the list. I was looking for the dc for ice surfaces and noticed these boots weren't added here when they should be)
m (HiddenDragon moved page Prone (Condition Type) to Prone (status group))
 
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{{Icon|Condition Type Icon.png|30}} '''Prone''', is a type of [[Condition]]. Conditions that knock you prone, usually {{Cond|Prone}}, have the following effects:
{{hatnote|This page is about the status group. For the condition, see [[Prone (Condition)]].}}
{{Status group page
| name = SG_Prone
| display name = Prone
| description = Conditions that knock you prone, usually {{Cond|Prone}}, have the following effects:


* Can't move or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s, and has {{Disadvantage}} on [[Strength]] and [[Dexterity]] {{SavingThrow}}s.
* Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature.
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
 
* If you are [[concentrating]] on a spell, your concentration will automatically be broken when you get knocked '''Prone'''.
== Removal ==
| immunity from items = Boots of Striding, Disintegrating Night Walkers, Helldusk Boots, Hoarfrost Boots
Prone can be removed with the following:
| other =  
* {{SAI|Help|w=40}}
 
== Prevention ==
Prone can be prevented with the following:
* Being too heavy
* Items:
** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])''
** {{MdRarityItem|Hoarfrost Boots}} ''(from walking on [[Ice Surface]]s only)''
** Disintegrating Night Walkers (can't slip on Grease or Ice)<br />
== Ways to become prone ==
Surfaces:
* [[Ice Surface]]
* [[Grease]]
 
Conditions:
{{ConditionsTableHeader}}
{{#cargo_query: tables = conditions
| fields = name, icon, types, effects
| limit = 100
| where = types HOLDS 'prone'
| order by = name
| default = {{ConditionsTableEmpty}}
| format = template
| template = ConditionsTableRow
| named args = yes
}}
}}
{{ConditionsTableFooter}}
[[Category:Conditions]]
[[Category:Condition Types]]

Latest revision as of 08:15, 7 August 2024

This page is about the status group. For the condition, see Prone (Condition).

Condition Type Icon.pngProne is a status group. Conditions that knock you prone, usually Prone Prone, have the following effects:


Immunity

The following items grant immunity to all conditions in this status group:

List of conditions in Prone[edit source]

Condition Effects

Blacked Out (Condition) Blacked Out

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.

Bloated (Condition) Bloated

  • Restrained due to sickness and bloat.

Command: Grovel (Condition) Command: Grovel

Grotesque Distention (Condition) Grotesque Distention

  • Bloated beyond hope. Will explode at the slightest touch.
  • Touching an entity affected with this condition will cause a blast of 8d6Damage TypesPoison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.

Hideous Laughter (Condition) Hideous Laughter

Hysterical (Condition) Hysterical

  • Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?

Prone (Condition) Prone