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Relentless Lunge: Difference between revisions
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4d6 (4~24) + Strength modifier
Bludgeoning
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| description = Leap sinuously and smash into your foes, possibly knocking them {{Cond|Prone}}. | | description = Leap sinuously and smash into your foes, possibly knocking them {{Cond|Prone}}. | ||
| image = Relentless Lunge.webp | | image = Relentless Lunge.webp | ||
| cost = bonus, movement | | cost = bonus, movement m:3 | ||
| concentration = | | concentration = | ||
| damage = | | damage = 2d6 | ||
| | | damage type = Bludgeoning | ||
| recharge = | | damage modifier = Strength | ||
| duration = | | recharge = Per turn | ||
| save = | | duration = | ||
| save = STR | |||
| on save = | |||
| attack roll = | | attack roll = | ||
| ritual = | | ritual = | ||
| range = | | range = | ||
| range m = | | range m = 18 | ||
| range ft = | | range ft = 60 | ||
| aoe = | | aoe = Radius | ||
| aoe m = | | aoe m = 5 | ||
| aoe ft = | | aoe ft = 16 | ||
| additional = | | additional = | ||
| | | higher levels = At level 10, the damage becomes {{DamageInfo|4d6|Bludgeoning|modifier=Strength}} | ||
| variants = | | variants = | ||
| condition = Prone | | condition = Prone | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = STR | | condition save = STR | ||
| condition dc = caster | |||
| condition2 = | | condition2 = | ||
| condition2 duration = | | condition2 duration = | ||
| condition2 save = | | condition2 save = | ||
| used by creatures = Slayer | |||
| notes = As of Patch 6, this attack can now break {{cond|Sanctuary}}. | |||
| video = | |||
| used by creatures = | |||
| notes = | |||
| video = | |||
}} | }} |
Revision as of 07:54, 15 August 2024
Relentless Lunge is a special Class Action available only to the Slayer. It allows the Slayer to leap through the air, crushing its foes where it lands.
Description
Leap sinuously and smash into your foes, possibly knocking them .
Properties
- Cost:
-
Bonus action +
3 m / 10 ft
Movement
- Damage:
-
2d6 (2~12) + Strength modifier
Bludgeoning
- Details:
-
Range: 18 m / 60 ft
-
AoE: 5 m / 16 ft (Radius)
-
Recharge: Per turn
-
STR Save
At Higher Levels
At level 10, the damage becomes![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Slayer
Notes
As of Patch 6, this attack can now break .