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Mage Hand: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Mage Hand | | name = Mage Hand | ||
Line 13: | Line 11: | ||
| race learns at level 1 = High Elf, High Half-Elf, Githyanki, Mephistopheles Tiefling | | race learns at level 1 = High Elf, High Half-Elf, Githyanki, Mephistopheles Tiefling | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: | | granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | ||
| granted by items = Djinni Ring | | granted by items = Djinni Ring, Hr'a'cknir Bracers | ||
| summary = It conjures a spectral hand that can interact with objects. | | summary = It conjures a spectral hand that can interact with objects. | ||
| description = Create a spectral hand that can manipulate and interact with objects. | | description = Create a spectral hand that can manipulate and interact with objects. | ||
Line 65: | Line 63: | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = * [[Githyanki]] and [[Arcane Trickster]]s can cast a special version of Mage Hand that is invisible. | | notes = * [[Githyanki]] and [[Arcane Trickster]]s can cast a special version of Mage Hand that is invisible. | ||
** The Arcane Trickster version also has an extended duration of until the next long rest. | |||
* This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips. | * This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips. | ||
* Mage Hand has two incantations: '''Veniam Iuva Me''', Latin for "come help me", and '''Voco''', Latin for "I call/summon". | * Mage Hand has two incantations: '''Veniam Iuva Me''', Latin for "come help me", and '''Voco''', Latin for "I call/summon". | ||
*If the Hand throws a weapon marked as a [[Homing Weapon]], the weapon will be instantly equipped to the caster of the Hand upon return, unequipping previous equipment. | |||
| video = | | video = | ||
}} | }} |
Latest revision as of 20:42, 20 August 2024
Mage Hand is a cantrip (Conjuration). It conjures a spectral hand that can interact with objects.
Description
Create a spectral hand that can manipulate and interact with objects.
Duration: 10 turns.
This cantrip can only be cast once per short rest.
Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
- Recharge: Short rest
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Races:
- Character level 1: High Elf, High Half-Elf, Githyanki, and Mephistopheles Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- Githyanki and Arcane Tricksters can cast a special version of Mage Hand that is invisible.
- The Arcane Trickster version also has an extended duration of until the next long rest.
- This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips.
- Mage Hand has two incantations: Veniam Iuva Me, Latin for "come help me", and Voco, Latin for "I call/summon".
- If the Hand throws a weapon marked as a Homing Weapon, the weapon will be instantly equipped to the caster of the Hand upon return, unequipping previous equipment.
External Links[edit | edit source]
- Mage hand on the Forgotten Realms Wiki