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Monster Slayer Glaive: Difference between revisions

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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage
| image = Glaive PlusOne Icon.png
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| description =  
| image = Glaive PlusOne Icon.png <!-- A high-res image of the item. -->
| quote = Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with something pointy at the end. The best thing about spears is that the ugly parts of combat are happening at the other end.
| controller icon = Glaive PlusOne Unfaded.png
| category = martial <!-- martial or simple -->
| icon = Glaive PlusOne Unfaded Icon.png
| melee or ranged = melee <!-- melee or ranged, duh -->
| description = {{rare|Monster Slayer Glaive}} is a rare +1 [[Glaives|glaive]] that deals additional damage against [[Monstrosity|Monstrosities]] and increases its wielder's [[Jump]] distance.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| quote = <!-- In-game tooltip quote. -->
| type = Glaives <!-- One of [[Category:Weapon Types]]. Always plural. -->
Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with something pointy at the end. The best thing about spears is that the ugly parts of combat are happening at the other end.
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Glaives <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| ammunition =
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =  
| finesse =  
| heavy = yes
| heavy = yes
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| can't dual wield =  
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.4
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 380
| price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Rush Attack, Lacerate, Brace (Melee)
| uid = MAG_MonsterSlayer_Glaive
| special = <!-- List of special features or abilities granted by the weapon. -->
| uuid = 0c3fcc8d-bf4b-4f65-95ec-a5d1030afe66
* '''Monsterslayer:''' This weapon deals an additional 1d4 damage against monstrosity type foes.
| passives = Monsterslayer, Refined Vaulting
* '''Refined Vaulting:''' [[Jump]] distance is increased by 1.5m.
| special =
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| weapon actions = Rush Attack, Lacerate, Brace (Melee) <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
* This weapon can be bought from these traders:
| where to find = Bought or stolen from [[Roah Moonglow]], to the left beyond the sanctum entrance.
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
| where to find location = Shattered Sanctum
| where to find x = 272
| where to find y = -31
| notes = *The [[Monsterslayer]] passive effect granted by this item adds 1d4 to attack rolls in addition to the damage rolls listed.  
** This passive also applies to ranged attacks while this weapon is equipped, adding 1d4 to attack and damage for them.
** Spells cast while this weapon is equipped will gain 1d4 to their attack roll but their damage is not increased.
}}
}}
[[Category:Sources of Slashing damage]]

Latest revision as of 08:26, 21 August 2024

Monster Slayer Glaive image

Monster Slayer Glaive is a rare +1 glaive that deals additional damage against Monstrosities and increases its wielder's Jump distance.

Description Icon.png

Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with something pointy at the end. The best thing about spears is that the ugly parts of combat are happening at the other end.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing
Details
Glaives Glaives
Rarity: Rare
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 380 gp
UID MAG_MonsterSlayer_Glaive
UUID 0c3fcc8d-bf4b-4f65-95ec-a5d1030afe66

Special

The holder of this item gains:

Monsterslayer
You gain an additional D4 Physical.png 1d4 to all attack rolls against Monstrosity type foes and your weapons deal an additional D4 Physical.png 1d4 damage against them.[See Notes]
Refined Vaulting
Jump Jump distance is increased by 1.5 m / 5 ft.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Brace (Melee) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find

Notes

  • The Monsterslayer passive effect granted by this item adds 1d4 to attack rolls in addition to the damage rolls listed.
    • This passive also applies to ranged attacks while this weapon is equipped, adding 1d4 to attack and damage for them.
    • Spells cast while this weapon is equipped will gain 1d4 to their attack roll but their damage is not increased.