Ad placeholder
Hunter's Dagger: Difference between revisions
Jump to navigation
Jump to search
(thow : no effect) |
HiddenDragon (talk | contribs) mNo edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 28: | Line 28: | ||
| condition duration = 3 | | condition duration = 3 | ||
| notes = * The Rupturing effect will be applied even if the target passes the DC 13 check. | | notes = * The Rupturing effect will be applied even if the target passes the DC 13 check. | ||
* The Rupturing effect will be applied when using Flourish, Piercing Strike, or Lacerate. | |||
* The Rupturing effect will not be applied when the weapon is thrown. | * The Rupturing effect will not be applied when the weapon is thrown. | ||
| where to find = | | where to find = Bought or stolen from [[Roah Moonglow]], to the left beyond the sanctum entrance. | ||
| where to find location = Shattered Sanctum | |||
| where to find x = 272 | |||
| where to find y = -31 | |||
}} | }} | ||
[[Category:Sources of Piercing damage]] | [[Category:Sources of Piercing damage]] |
Latest revision as of 08:29, 21 August 2024
Hunter's Dagger is an uncommon +1 Dagger that can Rupture the target on a hit.
Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out.
Properties
Special
The holder of this item gains:
- Rupturing
- On a hit, the target becomes for 3 turns.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Flourish ()
Feint an attack to possibly throw your opponent .
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Lacerate ()
Slash at your target's vital points to make it .
Condition: Ruptured
Where to find
- Shattered Sanctum X: 272 Y: -31: Bought or stolen from Roah Moonglow, to the left beyond the sanctum entrance.
Notes
- The Rupturing effect will be applied even if the target passes the DC 13 check.
- The Rupturing effect will be applied when using Flourish, Piercing Strike, or Lacerate.
- The Rupturing effect will not be applied when the weapon is thrown.