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Light of Creation: Difference between revisions

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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Light of Creation Icon.png <!-- A high-res image of the item. -->
| image = Light of Creation Icon.png
| controller icon = Light of Creation Unfaded.png
| description = {{uncommon|Light of Creation}} is an uncommon +1 [[Halberd]] that deals additional {{DamageType|Lightning}} damage, but has a chance to stun the wielder.
| icon = Light of Creation Unfaded Icon.png
| quote = Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
| description = {{Uncommon|Light of Creation}} is an uncommon [[Halberds|halberd]] that deals additional {{DamageColor|Lightning|Lightning}} damage, but has a chance to [[Stunned (Condition)|Stun]] its wielder on each successful attack.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| damage = 1d10 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| rarity = uncommon  
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| extra damage = 1d6 Lightning <!-- Same format as regular damage but with type directly on the same line. -->
| damage type = Slashing  
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| extra damage = 1d6 Lightning
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach = yes
| reach = yes
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.9
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 130
| price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| uid = WPN_Tower_AutomatonHalberd
| uuid = 1534c8ee-3651-477d-999c-b22efc9f850d
| passives = Overcharge
| special =
| weapon actions = Rush Attack, Lacerate, Cleave
| weapon actions = Rush Attack, Lacerate, Cleave
| special = <!-- List of special features or abilities granted by the weapon. -->
| where to find = Looted from [[Bernard]] at the top floor.
* '''Overcharge''': Chance to [[Conditions#Stunned|Stun]] the wielder, unless it is a Construct. ({{SavingThrow|CON|dc=10}} to resist being stunned)
| where to find location = Arcane Tower
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find x = -38
Dropped by [[Bernard]] on the top floor of the [[Arcane Tower]] in the [[Underdark]].
| where to find y = -284
| notes = * This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned.
**The corresponding Constitution saving throws do not appear in the combat log.
* Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]].
* [[Helm of Balduran]] grants [[stun Immunity]].
}}
}}
== Notes ==
* The 'chance to stun the wielder' occurs each time the wielder attacks with this weapon.
* Corresponding Constitution Saving Throws are hidden from the combat log, as of Hotfix #6.
* The only known way to be considered a Construct is by wearing the [[Gloves of the Automaton]], purchased in [[Act Two]].


==Gallery==
==Gallery==
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File:Light of Creation ingame.png|Appearance in game
File:Light of Creation ingame.png|Appearance in game
</gallery>
</gallery>
== External links ==
* {{FRWiki|Light of Creation|long}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Lightning damage]]

Latest revision as of 09:18, 21 August 2024

Light of Creation image

Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack.

Description Icon.png

Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing
Extra damage
D6 Lightning.png 1d6 (1~6) Damage TypesLightning
Details
Halberds Halberds
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 130 gp
UID WPN_Tower_AutomatonHalberd
UUID 1534c8ee-3651-477d-999c-b22efc9f850d

Special

The holder of this item gains:

Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Notes

Gallery[edit | edit source]

External links[edit | edit source]