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Acid (Condition): Difference between revisions
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(tested it with various sources of the condition, and every time the condition was removed when the target was hit (but not if the attack was a miss)) |
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| tick type = start | | tick type = start | ||
| properties = InitiateCombat | | properties = InitiateCombat | ||
| notes = The Acid condition is removed after the target has been hit | | notes = The Acid condition is removed after the target has been hit, if the target bleeds. | ||
}} | }} |
Latest revision as of 13:20, 28 October 2024
Notes
The Acid condition is removed after the target has been hit, if the target bleeds.
Conditions with the same stack ID
Conditions with the stack ID ACID
, only one of these can be applied at the same time:
Condition | Effects |
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