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Basic Poison: Difference between revisions
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Poison Cloud
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== Passive features == | == Passive features == | ||
Basic Poison has 1 [[Hit points|hit point]]. | Basic Poison has 1 [[Hit points|hit point]]. | ||
{{Resistances|Piercing=Resistant| | {{Resistances|Piercing=Resistant|Necrotic=Resistant|Psychic=Immune|Poison=Immune|Radiant=Resistant}} | ||
== Gallery == | == Gallery == |
Revision as of 07:29, 12 December 2024
Basic Poison is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.

Even when closed, a choking acrid smell emanates from this bottle.
Properties
Single Use
Rarity: Common
Weight: 0.2 kg / 0.4 lb
Price: 20 gp
UID
CONS_Poison_BasicUUID
28645376-e6e8-436a-8e9a-c62877fae07d
Effect
- Coat your active weapon with poison.
- the poison.
Range: 18 m / 60 ft
Creates area: Potion of Healing
Condition: Coated in Basic Poison
Duration: 10 turns
- Targets must succeed a DC 11
Constitution saving throw or become .
- On a successful save, target receives for 2 turns.
Area: Poison Cloud

Duration: 1 turn
AoE: 1 m / 3 ft (Radius)
Chance to set Poisoned.
Type: Cloud
Condition: Poisoned
Where to find
- Obtainable from various merchants, enemies, and locations throughout the game.
- Can be crafted via Alchemy by combining
Vitriol of Bonecap (procured from
Bonecap) and any Ashes. Under most circumstances, purchasing the ingredients is substantially more expensive than purchasing the poison directly from a merchant.
Passive features
Basic Poison has 1 hit point.
![]() | Resistant |
![]() | Resistant |
![]() | Immune |
![]() | Immune |
![]() | Resistant |