Bone Chill: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{SpellPage
{{SpellPage
| name = Bone Chill
| name = Bone Chill
Line 5: Line 4:
| level = cantrip
| level = cantrip
| school = Necromancy
| school = Necromancy
| ritual =
| classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster
| classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster
| class learns at level 1 = Sorcerer, Warlock, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| summary = It deals Necrotic damage and prevents the target from regaining hit points.
| summary = It deals Necrotic damage and prevents the target from regaining hit points.
| description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Roll]]s.
| description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on {{Attack Roll}}s.
| action type = action
| action type = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range = ranged
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Bone Chilled
| condition = Bone Chilled
| condition duration = 1
| condition duration = 1
| higher levels =
| condition save =
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
| area =
 
| area category =
{{DamageInfo | 2d8 | Necrotic}}
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
| notes =
| video =
}}
}}

Revision as of 08:27, 12 August 2023

Bone Chill Icon.png

Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining hit points.

Description

Assail a creature with the chill of the grave. It takes 1d8Damage TypesNecrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Damage
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic damage
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)