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'''Spirit Guardians''' is a [[Spells#3rd Level Spells|Level 3]] Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their movement.
{{SpellPage
| name = Spirit Guardians
| image = Spirit Guardians Icon.png
| level = 3
| school = Conjuration
| ritual =
| classes = Cleric, War Domain
| class learns at level 5 = Cleric, War Domain
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]].
| description = Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Conjuration Spells]]
On a successful [[Saving Throw|Save]], targets still take half damage.


[[File:Spirit Guardians Icon.png|thumb|240x240px|{{AbilityInfobox
Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell.
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth spirits to protect an area around you. Nearby enemies take <span style="color:#ffcc00">3d8 Radiant</span> or <span style="color:#66cc66">3d8 Necrotic</span> damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
----
| Range = Self
| School = Conjuration
| Concentration = Required
| Duration = 10 Turns
| Class = [[Cleric]]
|Area of Effect=3m / 10ft (Radius)}}]]


==Description==
Variants:
Call forth spirits to protect an area around you.
* {{IconLink|size=28|Spirit Guardians Icon.png|Spirit Guardians: Radiant}}
* {{IconLink|size=28|Spirit Guardians Icon.png|Spirit Guardians: Necrotic}}
| action type = action
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| range = self
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| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd.
| notes =
| video =
}}


Nearby enemies take <code><span style="color:#ffcc00">3d8 Radiant</span></code> or <code><span style="color:#66cc66">3d8 Necrotic</span></code> damage per turn, and their [[Movement Speed]] is halved.
== External Links ==
 
* {{FRWiki|Spirit guardians|long}}
On a successful save, target still takes half damage.
==Properties==
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 3 Spell Slot</code>
 
''Available to level 5 [[Cleric]].''
*Select Variant
**[[File:Spirit Guardians Icon.png|frameless|25x25px]] [[Spirit Guardians: Radiant]]
**[[File:Spirit Guardians Icon.png|frameless|25x25px]] [[Spirit Guardians: Necrotic]]
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] 10 turns}}
==At Higher Levels==
When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#ffcc00">1d8 Radiant</span></code> or <code><span style="color:#66cc66">1d8 Necrotic</span></code> damage for each spell slot level above 3rd.

Revision as of 23:15, 16 August 2023

Spirit Guardians Icon.png

Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.

Description

Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

On a successful Save, targets still take half damage.

Caster can't become Invisible while Concentrating on this spell.

Variants:

Properties

Details
 Range: Self

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant or 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

How to learn

Classes:

External Links