Ad placeholder
Spirit Guardians: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{SpellPage | |||
| name = Spirit Guardians | |||
| image = Spirit Guardians Icon.png | |||
| level = 3 | |||
| school = Conjuration | |||
| ritual = | |||
| classes = Cleric, War Domain | |||
| class learns at level 5 = Cleric, War Domain | |||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]]. | |||
| description = Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
[[ | On a successful [[Saving Throw|Save]], targets still take half damage. | ||
Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell. | |||
| | |||
== | Variants: | ||
* {{IconLink|size=28|Spirit Guardians Icon.png|Spirit Guardians: Radiant}} | |||
* {{IconLink|size=28|Spirit Guardians Icon.png|Spirit Guardians: Necrotic}} | |||
| action type = action | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = self | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | |||
| notes = | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Spirit guardians|long}} | |||
== | |||
* | |||
Revision as of 23:15, 16 August 2023
Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.
Description
Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
On a successful Save, targets still take half damage.
Caster can't become Invisible while Concentrating on this spell.
Variants:
Properties
- Details
- Range: Self
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Radiant or 1d8Necrotic damage for each spell slot level above 3rd.How to learn
Classes:
- Class Level 5: Cleric, and War Domain