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Arrow of Ice: Difference between revisions
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**{{AOE|m=2|ft=7|Radius}} | **{{AOE|m=2|ft=7|Radius}} | ||
**{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 12 to negate the cold damage. | **{{SavingThrow|Dexterity}}: [[Difficulty Class|DC]] 12 to negate the cold damage. | ||
*Creates area: [[Ice Surface]] | *{{icon|Aoe Icon.png|25}}Creates area: [[Ice Surface]] | ||
**Inflicts {{icon|Difficult Terrain Condition Icon.webp|25}}[[Difficult Terrain (Condition)|Difficult Terrain]] | **Inflicts {{icon|Difficult Terrain Condition Icon.webp|25}}[[Difficult Terrain (Condition)|Difficult Terrain]] | ||
**Inflicts {{icon|Prone Condition Icon.webp|25}}[[Prone (Condition)|Prone]] | **Inflicts {{icon|Prone Condition Icon.webp|25}}[[Prone (Condition)|Prone]] |
Revision as of 11:23, 10 September 2023
Arrow of Ice is a consumable item that can be fired from a Ranged Weapon.
Vapour curls off the point of the arrowhead like breath on a winter day.
Properties
- Arrows
- Single Use
- Rarity: Common
- Weight: 0.1 kg / 0.2 lb
- Price: 10 gp
Effect
- Deals Weapon Damage and explodes in a blast of ice, dealing an additional 2d4Cold damage.
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Dexterity saving throw: DC 12 to negate the cold damage.
- Creates area: Ice Surface
- Inflicts Difficult Terrain
- Inflicts Prone
- Dexterity saving throw: DC 12 to resist
- AoE: 2 m / 7 ft (Radius)
- Duration: 2 turns
Where to find
- Starting equipment for ranger.
- Sold by:
- Arron in the Druid Grove
- Cyrel in the Risen Road Toll House
- Roah Moonglow in the Shattered Sanctum/Moonrise Towers
- Quartermaster Talli in the Last Light Inn
- Barcus Wroot in the Last Light Inn
- Also dropped by several enemies.
External Links
- Ice arrow on the Forgotten Realms Wiki