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Trident of the Waves: Difference between revisions

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| category = martial
| category = martial
| quote = Umberlee, the goddess of the sea, is deeply capricious, intelligent, and not nearly as wet around the edges as her domain might suggest. She often demands sacrificial tribute from sailors, such as their ships, their cargo, and, while she's at it, them.
| quote = Umberlee, the goddess of the sea, is deeply capricious, intelligent, and not nearly as wet around the edges as her domain might suggest. She often demands sacrificial tribute from sailors, such as their ships, their cargo, and, while she's at it, them.
| where to find = Looted from High Security Vault n4 in The [[Counting House]]
| where to find = Looted from High Security Vault n°4 in [[The Counting House]]
| type = Tridents
| type = Tridents
| rarity = very rare
| rarity = very rare

Revision as of 09:56, 15 September 2023

Trident of the Waves image

Trident of the Waves is a very rare, lightly enchanted (+1) special variant of the Tridents family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

Umberlee, the goddess of the sea, is deeply capricious, intelligent, and not nearly as wet around the edges as her domain might suggest. She often demands sacrificial tribute from sailors, such as their ships, their cargo, and, while she's at it, them.

Properties

One-handed damage
D6 Piercing.png 1d6 + 1 (2~7) + Strength modifier Damage TypesPiercing
Two-handed damage
D8 Piercing.png 1d8 + 1 (2~9) + Strength modifier Damage TypesPiercing
Details
Tridents Tridents
Rarity: Very Rare
Enchantment: + 1
 Versatile
Thrown Thrown
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 630 gp

Special

The holder of this item gains:

  • The Water Caller: On a hit, create a 2m water surface centered around the target.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Disarming Strike Disarming Strike ()

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Where to find