D&D 5e race changes: Difference between revisions

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{{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3).
This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3).


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== [[Dragonborn]] ==
== [[Dragonborn]] ==
''No Changes''
''No Changes.''


== [[Drow]] ==
== [[Drow]] ==
* As with all races with [[Superior Darkvision]], its range has been reduced to 80 ft.
* Drow do not have sunlight sensitivity.
* Drow do not have sunlight sensitivity.
* The Trance feature is only implemented by changing your posture while resting in camp.
* The Trance feature is only implemented by changing your posture while resting in camp.
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* Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History.
* Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History.
* Tool Proficiency is not in the game as tool proficiencies in general are not.
* Tool Proficiency is not in the game as tool proficiencies in general are not.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.


==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ====
==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ====
''No Changes''
''No Changes.''


==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ====
==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ====
''No Changes''
''No Changes.''


==== [[Dwarf#Duergar|Duergar]] ====
==== [[Dwarf#Duergar|Duergar]] ====
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== [[Elf|Elves]] ==
== [[Elf|Elves]] ==
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.
* The Trance feature is only implemented by changing your posture while resting in camp.
* The Trance feature is only implemented by changing your posture while resting in camp.


==== [[Elf#High_Elves|High Elves]] ====
==== [[Elf#High_Elves|High Elves]] ====
''No changes''
''No changes.''


==== [[Elf#Wood_Elves|Wood Elves]] ====
==== [[Elf#Wood_Elves|Wood Elves]] ====
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== [[Half-Elf|Half-Elves]] ==
== [[Half-Elf|Half-Elves]] ==
* Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
* Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.
* Skill Versatility is not in the game.
* Skill Versatility is not in the game.


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== [[Half-Orc|Half-Orcs]] ==
== [[Half-Orc|Half-Orcs]] ==
* Not implemented in Early Access. This is a placeholder.
* Menacing - proficiency in Intimidation - is not in the game.


== [[Halfling|Halflings]] ==
== [[Halfling|Halflings]] ==
* Halfling Nimbleness (ability to move through space of creatures larger than you) is not implemented.
* Halfling Nimbleness (ability to move through space of creatures larger than you) is not in the game.


==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ====
==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ====
* No changes to [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]].
''No changes.''


==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ====
==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ====
* No changes to [[Halfling#Strongheart_Halflings|Stout Halflings]].
''No changes.''


== [[Human|Humans]] ==
== [[Human|Humans]] ==
* Variant Humans are not implemented. Only the default [[Human]] is available.
* Variant ("Subrace") Humans are not in the game. Only the default [[Human]] is available with the following new traits:
* All [[Races|races]] now must use the +2/+1 flexible ability score distribution from Tasha's. This will negatively impact [[Human|Humans']] starting ability scores. They are gaining additional feature(s) to compensate for the loss in total ability scores which may include proficiency in light armor, shields, and spears, pikes, halberd, and glaive weapons.
** Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
** The ability to choose a skill to be proficient in is new.
** Human Versatility, which increases Carrying Capacity by 25%, is new.


== [[Githyanki]] ==
== [[Githyanki]] ==
* [[Githyanki]] are based off the Mordenkainen's Tome of Foes (legacy) version, not the Monsters of the Multiverse updated version. They are otherwise implemented accurately according to Mordenkainen's Tome of Foes.
''Githyanki have traits from Mordenkainen's Tome of Foes, with Astral Knowledge from Monsters of the Multiverse replacing Decadent Mastery.''


== [[Gnome|Gnomes]] ==
== [[Gnome|Gnomes]] ==
* No changes to the base [[Gnome]] race.
''No changes.''


==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ====
==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ====
* Natural Illusionist feature is not implemented, so they are not granted [[Minor Illusion]].
* Natural Illusionist is not in the game.
* Speak with Small Beasts has been changed to grant one free cast of [[Speak with Animals]] per long rest, which does not require concentration and now lasts til long rest.
* Speak with Small Beasts grants [[Speak with Animals]] once per long rest instead of generic simple communication.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.


==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ====
==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ====
* Tinker feature is not implemented.
* Tinker is not in the game.
* Artificer's Lore is changed to grant Expertise in [[History]] checks.
* Artificer's Lore is changed to grant Expertise in [[History]] checks.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.


==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ====
==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ====
* The [[Gnome#Deep_Gnomes|Deep Gnomes]]' Stone Camouflage provides advantage to stealth checks at all times, not just against rocky terrain.
* Stone Camouflage provides advantage to stealth checks at all times, not just against rocky terrain.
* As with all races with [[Superior Darkvision]], its range has been reduced to 80 ft.


== [[Tiefling|Tieflings]] ==
== [[Tiefling|Tieflings]] ==
* No changes to the base race.
''No changes. Infernal Legacy is reserved for Asmodeus Tieflings.''


==== [[Tiefling#Asmodeus_Tieflings|Asmodeus Tieflings]] ====
==== [[Tiefling#Asmodeus_Tieflings|Asmodeus Tieflings]] ====
* This is another name for the Player Handbook [[Tiefling]], and is implemented with no changes.
''No changes. This is the Player Handbook base [[Tiefling]] with Infernal Legacy.''


==== [[Tiefling#Mephistopheles_Tieflings|Mephistopheles Tieflings]] ====
==== [[Tiefling#Mephistopheles_Tieflings|Mephistopheles Tieflings]] ====
* No changes.
''No changes.''


==== [[Tiefling#Zariel_Tieflings|Zariel Teiflings]] ====
==== [[Tiefling#Zariel_Tieflings|Zariel Teiflings]] ====
* No changes.
''No changes.''


== Related D&D 5e Rule Change Pages ==
== Related D&D 5e Rule Change Pages ==

Revision as of 11:19, 16 September 2023

Template:Up to date This page and related pages summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3).

The rule changes described on this page and related pages are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e.

There will be rapid changes to these pages at BG3's launch, so leaving relevant comments with any edits are strongly encouraged.

Dragonborn

No Changes.

Drow

  • Drow do not have sunlight sensitivity.
  • The Trance feature is only implemented by changing your posture while resting in camp.

Dwarves

  • As there is no movements speed penalty for wearing heavy armor in the game, the racial trait for nullifying it is not in the game either.
  • Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History.
  • Tool Proficiency is not in the game as tool proficiencies in general are not.

Gold Dwarves (Hill Dwarves)

No Changes.

Shield Dwarves (Mountain Dwarves)

No Changes.

Duergar

  • Duerger Resilience does not give saving throw Advantage Icon.png Advantage or Resistance against poison.
  • Duerger do not have Sunlight Densitivity.

Elves

  • The Trance feature is only implemented by changing your posture while resting in camp.

High Elves

No changes.

Wood Elves

Half-Elves

  • Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
  • Skill Versatility is not in the game.

Drow Half-Elves

  • There is no variant feature, and the variant feature available is Drow Magic.

High Half-Elves

  • There is no variant feature, and the variant feature available is Cantrip.

Wood Half-Elves

  • There is no variant feature, and the variant feature available is Fleet of Foot.

Half-Orcs

  • Menacing - proficiency in Intimidation - is not in the game.

Halflings

  • Halfling Nimbleness (ability to move through space of creatures larger than you) is not in the game.

Lightfoot Halflings

No changes.

Strongheart Halflings (Stout Halflings)

No changes.

Humans

  • Variant ("Subrace") Humans are not in the game. Only the default Human is available with the following new traits:
    • Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
    • The ability to choose a skill to be proficient in is new.
    • Human Versatility, which increases Carrying Capacity by 25%, is new.

Githyanki

Githyanki have traits from Mordenkainen's Tome of Foes, with Astral Knowledge from Monsters of the Multiverse replacing Decadent Mastery.

Gnomes

No changes.

Forest Gnomes

  • Natural Illusionist is not in the game.
  • Speak with Small Beasts grants Speak with Animals once per long rest instead of generic simple communication.

Rock Gnomes

  • Tinker is not in the game.
  • Artificer's Lore is changed to grant Expertise in History checks.

Deep Gnomes (Svirfneblin)

  • Stone Camouflage provides advantage to stealth checks at all times, not just against rocky terrain.

Tieflings

No changes. Infernal Legacy is reserved for Asmodeus Tieflings.

Asmodeus Tieflings

No changes. This is the Player Handbook base Tiefling with Infernal Legacy.

Mephistopheles Tieflings

No changes.

Zariel Teiflings

No changes.

Related D&D 5e Rule Change Pages