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Moonbeam: Difference between revisions

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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Moonbeam
| name = Moonbeam
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| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.
| summary = This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.
| description = Call down a silvery beam of pale light that deals {{DamageText|2d10|Radiant}} damage to any creatures that enters it or starts its turn in the light. You can use an [[Action]] to move the beam {{Distance|ranged}}. On a successful [[Constitution]] {{SavingThrow}}, targets still take half damage.
| description = Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an [[Action]] to move the beam {{Distance|m=18|ft=60}}.
 
{{Duration|10}}
 
When cast, the spellcaster gains the following ability:
* '''{{SAI|Move Moonbeam|w=40}}:''' Move the beam of moonlight up to {{Distance|ranged}}.
| cost = action, spell2
| cost = action, spell2
| attack roll =  
| attack roll =  
| additional = Unlocks {{SAI|Move Moonbeam}}
| damage = 2d10
| damage = 2d10
| damage modifier =  
| damage modifier =  
| damage type = Radiant
| damage type = Radiant
| damage save = Constitution
| damage save effect = half
| damage per = turn
| damage per = turn
| extra damage =  
| extra damage =  
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| extra damage per =  
| extra damage per =  
| concentration = yes
| concentration = yes
| save = CON
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m =  
| range m =  
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| condition duration =  
| condition duration =  
| condition save =  
| condition save =  
| area =  
| area = Moonbeam
| area category =
| area shape = Radius
| area shape =  
| area range m = 1
| area range m =  
| area range ft = 3
| area range ft =  
| area duration = 10
| area duration =  
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast at 3rd level or higher, damage increases by {{DamageText|1d10|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast at 3rd level or higher, damage increases by {{DamageText|1d10|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =  
| variants =  
| granted by items = Selûne's Spear of Night:Long Rest
| granted by items = Selûne's Spear of Night:Long Rest
| notes =  
| notes = * The incantation for Moonbeam is '''Ex Textura''', Latin for "from the weave".
* When cast, the spellcaster gains the following ability:
** '''{{SAI|Move Moonbeam|w=40}}:''' Move the beam of moonlight up to {{Distance|ranged}}.
* Neither {{SAI|Moonbeam|c=16}} nor {{SAI|Move Moonbeam}} breaks {{SAI|Sanctuary}} even if you successfully deal damage.
* As of Patch 6, casting Moonbeam on a blighted area in the [[Shadow-Cursed Lands]] will lead to the caster losing [[Concentration]] over the spell and dispelling it, but damage will still be done.
 
| video =  
| video =  
}}
}}
[[Category:Recastable spells]]
[[Category:Sources of Radiant damage]]


== External Links ==
== External Links ==
* {{FRWiki|Moonbeam|long}}
* {{FRWiki|Moonbeam|long}}

Latest revision as of 21:30, 24 October 2024

Moonbeam.webp

Moonbeam is a level 2 evocation spell. This spell allows spellcasters to call down a beam of moonlight that deals Radiant damage to any creature that enters the beam or starts its turn there.

Description

Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant per turn
Details
CON Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Creates Area: Moonbeam
Concentration Concentration

At higher levels

Upcast: When the spell is cast at 3rd level or higher, damage increases by 1d10Damage TypesRadiant for each Spell Slot Level above 2nd.

Area: Moonbeam

Moonbeam Moonbeam

Duration: 10 turns

AoE: 1 m / 3 ft (Radius)

Type: Summoned

Condition: Moonbeam (Aura)

Moonbeam Moonbeam

Spell save DC  Constitution saving throw

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10Damage TypesRadiant. On a successful save, targets still take half damage.

How to learn

Classes:

Granted by the following items:

Notes

  • The incantation for Moonbeam is Ex Textura, Latin for "from the weave".
  • When cast, the spellcaster gains the following ability:
    • Move Moonbeam Move Moonbeam: Move the beam of moonlight up to 18 m / 60 ft.
  • Neither Moonbeam Moonbeam nor Move Moonbeam Move Moonbeam breaks Sanctuary Sanctuary even if you successfully deal damage.
  • As of Patch 6, casting Moonbeam on a blighted area in the Shadow-Cursed Lands will lead to the caster losing Concentration over the spell and dispelling it, but damage will still be done.

External Links[edit | edit source]