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| {{hatnote| Also see {{SAI|Divine Smite}}}} | | {{hatnote| Also see {{SAI|Divine Smite}}}} |
| {{#switch: {{{this is an example}}} | | {{Action Page |
| | yes = | | | name = Divine Smite |
| | #default = {{PageSeo|image = Divine Smite.webp|description = Divine Smite is a {{#ifeq:1
| | | image = Divine Smite.webp |
| | cantrip | | | controller icon = Divine Smite Icon.webp |
| | Cantrip ()
| | | icon = Divine Smite Unfaded Icon.webp |
| | Level 1 {{#if: | }} Spell }}. {{#if: |It cannot be learned by players and is only used by NPCs.}} '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}.
| | | level = 1 |
| }}
| | | school = |
| }}
| | | ritual = |
| <div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">__NOTOC__
| | | class learns at level 2 = Paladin |
| [[File:Divine Smite.webp|frameless|right]]
| | | summary = '''Divine Smite''' is a [[Paladin]] reaction. The reaction can be done after successfully hitting a target with any [[Main_Hand_Attack|melee weapon attack]], and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}. |
| | | | description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking [[Fiends]] or [[Undead]]. |
| '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}. {{#if: |It cannot be learned by players and is only used by NPCs.}} | | | cost = level1 |
| | | | hit cost = |
| <h2> Description </h2>
| | | attack roll = |
| | | | damage = 2d8 |
| Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead. | | | damage type = Radiant |
| | | | extra damage = 1d8 |
| <h2> Properties </h2>
| | | extra damage type = Radiant |
| | | | extra damage con = true |
| <dl class="bg3wiki-property-list">
| | | higher levels = * '''Divine Smite''' gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage. |
| {{#if: level1 |
| | | granted by feats = |
| <dt> Cost:</dt>
| | | granted by items = |
| <dd> {{InfoBlob|{{ResourceList|level1}}}}</dd>
| | | used by creatures = Anders, Zevlor, Minthara |
| }} {{#if: |
| | | other ways to learn = |
| <dt> Cost on hit:</dt>
| | | variants = |
| <dd> {{InfoBlob|{{ResourceList|}}}}</dd>
| | | variant of = |
| }} {{#if: 2d8 |
| | | notes = * Does '''not''' cost a {{resource|reaction}} point. |
| <dt> Damage:</dt>
| |
| <dd> {{DamageInfo
| |
| | 2d8
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| | Radiant
| |
| | modifier =
| |
| | save =
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| | save effect =
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| | per =
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| }}</dd>
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| }} {{#if: 1d8 |
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| <dt> Extra damage:</dt>
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| <dd> {{DamageInfo
| |
| | 1d8
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| | Radiant
| |
| | modifier =
| |
| | save =
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| | save effect =
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| | con = Undead and Fiends
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| | per =
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| }}</dd>
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| }} {{#if: |
| |
| <dt> Healing:</dt>
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| <dd> {{HealingInfo
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| | {{{healing}}}
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| | modifier =
| |
| | per =
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| }}</dd>
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| }}</dl>{{#if: |
| |
| <dl class="bg3wiki-property-list"><dt> Details:</dt> <!-- If you add any further detail fields below, make sure to extend the list above as well. -->
| |
| {{#if: |
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| <dd> {{Attack Roll}} </dd>
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| }} {{#if:
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| | <dd> {{Range | m = | ft = }} </dd>
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| | {{#if:
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| | <dd> {{Range | }} </dd>
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| }}
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| }} {{#if: |
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| <dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} </dd>
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| }} {{#if: |
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| <dd> {{SmallIcon|Aoe Icon.png}} Creates Area: {{{area}}} </dd>
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| }} {{#if: |
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| <dd> {{Ritual Spell}} </dd>
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| }} {{#if: |
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| <dd> {{Recharge|{{{recharge}}} }} </dd>
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| }} {{#if: |
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| <dd> {{Concentration}} </dd>
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| }}
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| }} <!-- end details -->
| |
| | |
| <h2> At higher levels </h2>
| |
| {{#if: * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
| |
| | * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.{{main namespace only|[[Category:Spells that gain benefits at higher levels]]}}
| |
| | Casting this spell at a higher level grants no additional benefit.
| |
| }} {{clear}}</div> {{#if: |
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| | |
| <h2> Variants </h2>
| |
| | |
| <div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
| |
| {{#invoke: ParseList | main | | type = htmlListNoBullets | useTemplate = SAI/fixed }}
| |
| </div>
| |
| | |
| }} {{#if: |
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| | |
| <h2> Condition: </h2>
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| | |
| <div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
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| {{Condition |
| |
| | save =
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| | dc =
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| | duration =
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| }}
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| {{Main namespace only|{{Inflicts||sai }} }}
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| </div>
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| | |
| }} {{#if: |
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| | |
| <h2> Condition: {{{condition 2}}} </h2>
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| | |
| <div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
| |
| {{Condition | {{{condition 2}}}
| |
| | save =
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| | dc =
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| | duration =
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| }}
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| {{Main namespace only|{{Inflicts||sai }} }}
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| </div>
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| [[Category:Spells with renamed condition 2 property]]
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| }} {{#if: |
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| | |
| <h2> Condition: </h2>
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| | |
| <div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
| |
| {{Condition |
| |
| | save =
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| | dc =
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| | duration =
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| }}
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| {{Main namespace only|{{Inflicts||sai }} }}
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| </div>
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| | |
| }} {{#if: |
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| | |
| <h2> Area: {{{area}}} </h2>
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| | |
| <div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
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| The spell creates {{#switch: {{{area category}}}
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| | cloud = a cloud
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| | surface = a surface
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| | #default = an area
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| }} with the following properties.
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| | |
| * {{AOE | {{{area shape}}} | m = {{{area range m}}} | ft = {{{area range ft}}} }}
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| * {{Duration | {{{area duration}}} }} {{#if: | {{blank}}
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| | |
| Creatures starting their turn in the area suffer:
| |
| {{DamageInfo
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| | {{{area turn start damage}}}
| |
| | {{{area turn start damage type}}}
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| | save =
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| | save effect =
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| }}
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| }} <!-- / area turn start damage --> {{#if: | {{blank}}
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| | |
| Creatures ending their turn in the area suffer:
| |
| {{DamageInfo
| |
| | {{{area turn end damage}}}
| |
| | {{{area turn end damage type}}}
| |
| | save = no
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| | save effect =
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| }}
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| }} <!-- / area turn end damage --> {{#if: | {{blank}}
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| | |
| Creatures within the area are affected by the following conditions:
| |
| | |
| {{Condition | {{{area condition}}} }}{{Main namespace only|{{Inflicts||sai }} }}
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| {{#if: | {{blank}}
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| {{Condition | {{{area condition 2}}} }}{{Main namespace only|{{Inflicts||sai }} }}
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| }} {{#if: | {{blank}}
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| {{Condition | {{{area condition 3}}} }}{{Main namespace only|{{Inflicts||sai }} }}
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| }} {{#if: | {{blank}}
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| {{Condition | {{{area condition 4}}} }}{{Main namespace only|{{Inflicts||sai }} }}
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| }}
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| }} <!-- / area condition -->
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| </div>
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| }} <!-- / area -->
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| | |
| <h2> How to learn </h2>
| |
| {{#lvardef: how-to-learn-content |
| |
| {{#lvardef: classes-learn-list |
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| {{#loop: level | 1 | 12 |
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| {{#if: | {{blank}}
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| {{#lvardef:classes|{{#explode: |:|0}},{{#lvar:classes}} }}
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| * Class Level {{#var:level}}: {{#invoke: ParseList | main | {{{ class learns at level {{#var:level}} }}} | useTemplate = Class/Format }}
| |
| }}
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| }}
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| }}{{#lvardef: races-learn-list |
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| {{#loop: level | 1 | 20 |
| |
| {{#if: | {{blank}}
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| * Character Level {{#var:level}}: {{#invoke: ParseList | main | {{{ race learns at level {{#var:level}} }}} | useTemplate = Race }}
| |
| }}
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| }}
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| }}{{#if: {{#lvar:classes-learn-list}} |
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| Classes:
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| {{#lvar:classes-learn-list}}
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| }}{{#if: {{#lvar:races-learn-list}} | {{blank}}
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| | |
| Races:
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| {{#lvar:races-learn-list}}
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| | |
| (Character Level is the sum of all Class Levels for a multi-classed character.)
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| }}{{#if: | {{blank}}
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| | |
| Feats: {{#invoke: ParseList | main | | type = htmlList| useTemplate = SAI/fixedSmall }}
| |
| }}{{#if: | {{blank}}
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| | |
| Granted by equipping/consuming the following items:
| |
| | |
| {{#invoke: ParseList | main | | type = htmlList | useTemplate = GrantedByItems/Format }}
| |
| }}{{#if: | {{blank}}
| |
| | |
| Used by creatures:
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| {{#invoke: ParseList | main | | makeLinks = yes }}
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| }}{{#if: | {{blank}}
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|
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| This spell is a variation of:<br>
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| {{SAI||w=40}}
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| }}{{#if: | {{blank}}
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|
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| Other ways to learn:
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| | |
|
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| }}
| |
| }}<div class="bg3wiki-tooltip-box">
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| {{#lvar: how-to-learn-content | ''(Information not yet added.)'' }}
| |
| </div>{{#if: * Does '''not''' cost a {{resource|reaction}} point.
| |
| * In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level.
| |
| ** This means that with a level 2 spell slot you will have four reactions. Two for each level.
| |
| ** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled.
| |
| ** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. |
| |
| | |
| <h2> Notes </h2>
| |
| | |
| <div class="bg3wiki-tooltip-box">
| |
| * Does '''not''' cost a {{resource|reaction}} point. | |
| * In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level. | | * In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level. |
| ** This means that with a level 2 spell slot you will have four reactions. Two for each level. | | ** This means that with a level 2 spell slot you will have four reactions. Two for each level. |
| ** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. | | ** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. |
| ** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | | ** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. |
| </div>
| | * Despite consuming spell slots, Divine Smite is not a spell. It can be cast when {{Cond|Silenced}}. |
| }}{{#if: |
| | * Additionally, it cannot be countered with {{SAI|Counterspell}} |
| | | | video = |
| <h2> Visuals </h2>
| |
| | |
| [[File:]]
| |
| | |
| }}
| |
| | |
| {{#switch:
| |
| | yes =
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| | #default = [[Category:Spells]] {{#ifeq: 1 | cantrip | [[Category:Cantrips]] | [[Category:Level 1 Spells]] }} [[Category: Spells]] {{#if: | [[Category:Ritual Spells]]}} {{#cargo_store:
| |
| _table = spells
| |
| | name = Divine Smite
| |
| | spell_level = {{#ifeq:1|cantrip|0|1 }}
| |
| | spell_school =
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| | is_concentration = {{#if:|yes}}
| |
| | is_ritual = {{#if:|yes}}
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| | aoe =
| |
| | aoe_size = {{#if:|/ }}
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| | is_npc = {{#if:|yes}}
| |
| | can_upcast = {{#if:* When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.|yes}}
| |
| | has_attack_roll = {{#if:|yes}}
| |
| | description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead.
| |
| | action_type = {{#if:{{#pos:level1|reaction}}|reaction|{{#if:{{#pos:level1|bonus}}|bonus|{{#if:{{#pos:level1|action}}|action|{{#if:{{#pos:level1|movement}}|movement|}}}}}}}}
| |
| | spell_range = {{#if:|/| }}
| |
| <!-- A little logic to try to make sure the list of classes only contains unique values. -->
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| | classes =
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| | damage_type = Radiant
| |
| | damage_save =
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| | is_healing = {{#if:|yes}}
| |
| | condition_duration = | |
| }}
| |
| }} | | }} |