Illithid Arcanist: Difference between revisions

From Baldur's Gate 3 Wiki
(Added note about Illithid Arcanists teleporting when pushed)
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{SpoilerWarning|act=3}}
{{SpoilerWarning|act=3}}
 
{{Infobox creature
{{Infobox statistics
| name = Illithid Arcanist
| image = Illithid Arcanist.png
| image = Illithid Arcanist.png
| imagesize = 0.8
| name = Illithid Arcanist
| race = [[Mind Flayer]]
| race = [[Mind Flayer]]
| size = Medium
| size = Medium
| type = Aberration
| type = [[Aberration]]
| armour_class = 15
| ac = 15
| hit_points = 55
| e hp = 38
| hit_points_tactician = 71
| hp = 55
 
| t hp = 71
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 60
| weight_kg = 60
| weight_lb = 120
| level = 8
| level = 8
| str = 11
| str = 11
Line 23: Line 19:
| wis = 17
| wis = 17
| cha = 17
| cha = 17
| int_save_proficiency = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| resistant1 = Fire
| resistances = Fire resistant full, Cold resistant full
| resistant2 = Cold
| conditions = Fire Shield: Chill, Fire Shield: Warm  
| condition1_name = Fire Shield: Chill
| passives = Empowered Evocation, Magic Resistance, Opportunity Attack
| condition1_description = Resistance to Fire, deal {{DamageText|2d8|Cold}} to melee attackers.
| condition2_name = Fire Shield: Warm
| condition2_description = Resistance to Cold, deal {{DamageText|2d8|Fire}} to melee attackers.
| feature1_name = Empowered Evocation
| feature1_description = Add your INT Modifier to damage rolls with any evocation spells.
| feature2_name = Magic Resistance
| feature2_description = Advantage on saving throws against spells and other magical effects.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', many of which appear during several combat encounters at the [[High Hall]] and [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]].
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', many of which appear during several combat encounters at the [[High Hall]] and [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]].


==Attacks and Abilities==
==Attacks and Abilities==
{{Feature box|name=Tentacle Whip|image name=Generic Physical.webp|* Lash out with with your tentacles, dealing {{DamageText|2d10 + 4|Psychic}} and possibly stunning your target.
{{Feature box|Tentacle Whip (Illithid)}}
 
{{Range|melee}}
 
{{Action}}}}
 
{{Feature box|name=Magic Missile|image name=Magic Missile.webp|* Shoot '''six''' darts of magical force, each dealing {{DamageText|6d4 + 6|Force}} damage to its target. The darts always hit their target.
 
{{Range|m=30|ft=100}}
 
{{Action}}}}
 
{{Feature box|name=Shield|image name=Shield Spell.webp|* When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
 
{{Action|reaction}}}}
 
{{Feature box|name=Counterspell|image name=Counterspell.webp|* Nullify another creature's spell as a reaction.
 
{{Range|m=18|ft=60}}
 
{{Resource | Reaction}}}}
 
{{Feature box|name=Mind Blast|image name=Mind Blast.webp|* Deal {{DamageText|4d8 + 4|Psychic}} in a cone and possibly {{Cond|Stunned|Stun}} targets within.
 
{{Range|m=14|ft=37}}
 
{{Action}}}}
 
{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted.
 
{{Range|m=18|ft=60}}
 
{{Concentration}}


{{Action}}}}
{{Feature box|Magic Missile}}


{{Feature box|name=Levitate|image name=Fly Illithid Power.webp|* Float effortlessly to a destination.
{{Feature box|Shield}}


{{Range|m=18|ft=60}}
{{Feature box|Counterspell}}


{{Action|movement}}}}
{{Feature box|Mind Blast}}


{{Feature box|Mind Flayer Domination}}


{{Feature box|Levitate (Illithid Power)}}


==Notes==
==Notes==

Latest revision as of 19:12, 25 June 2024

Illithid Arcanist is a type of hostile Aberration character in Baldur's Gate 3, many of which appear during several combat encounters at the High Hall and Atop the Netherbrain.

Attacks and Abilities[edit | edit source]

D10 Psychic.png 2d10 + 4 (6~24) Damage TypesPsychic damage

Lash out with your tentacles and possibly Stun your target.
INT Save
 Melee: 1.5 m / 5  ft
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Shield Shield ()

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self

Try to stop a spell being cast.
 Range: 18 m / 60 ft
D8 Psychic.png 4d8 (4~32) Damage TypesPsychic damage

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.
INT Save
AoE: 14 m / 47 ft (Cone)

Dominate a nearby humanoid. Allies are unaffected.

Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.

INT Save
 Range: 18 m / 60 ft

Float effortlessly to a destination.
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • Illithid Arcanists have 2 variants: one with Fire Shield: Chill and Fire resistance, and another with Fire Shield: Warm and Cold resistance.
  • Their version of Magic Missile deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.
  • If pushed or thrown off the top of the Netherbrain during the final battle, Illithid Arcanists will simply teleport back to their former position.

Loot[edit | edit source]

  • Random gemstone or alchemy ingredient