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Water Myrmidon: Difference between revisions

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(Now has Ethereal passive in Patch 7)
 
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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Water Myrmidon]].}}
{{CharacterInfo
{{PageSeo
|title =
| description = Water Myrmidon is a type of Elemental creature in Baldur's Gate 3.
|name = Water Myrmidon
| image = Portrait Water Myrmidon.png
|image=
}}
|STR=18
|DEX=14
|CON=16
|INT=8
|WIS=10
|CHA=10
|level=11
|race=Elemental
|type=Elemental
|HP=127
|AC=18
|speed=9m / 30ft
|size=Medium
|weight=158kg / 350lbs
|proficiency=4
|initiative=+4
|location =
|alt-name = In-game
|alt-image =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid = double
|cold =
|fire =
|force =
|lightning =
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =
|passive={{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}
|exp=}}


'''Water Myrmidons''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be found either via {{SAI|Combat Wild Shape}}, or via the spell {{SAI|Conjure Elemental}}.
{{Infobox creature
| name = Water Myrmidon
| image = Portrait Water Myrmidon.png
| race = Elemental
| size = Medium
| type = Elemental
| ac = 18
| hp = 127
| e hp = 254
| movement m = 9
| movement ft = 30
| weight kg = 158
| weight lb = 350
| level = 11
| str = 18
| dex = 14
| con = 16
| int = 8
| wis = 10
| cha = 10
| initiative = +4


== Attacks and Abilities ==
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Poison Immunity
| passives = Ethereal, Opportunity Attack, Permanently Armed
}}
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


==== {{MdRarityItem|Trident of the Depths}} ====
== About Water Myrmidons ==
* Attacks deal {{DamageText|1d8 + 3 + Strength Modifier|Piercing}} + {{DamageText|1d6|Cold}} damage.
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
* {{SAI|Hiemal Strike|w=40}}
** Pierce a creature with your frost-rimed trident dealing an additional {{DamageText|1d10|Cold}} damage, and {{SAI|Chilled (Condition)|Chill}} it.


==== {{SAI|Explosive Icicle|w=40}} ====
== Combat ==
*Hurl three tridents forged of glistening ice that pierce targets dealing {{DamageText|3d8|Cold}} damage and create ice surfaces on impact.
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
{{Feature box|Hiemal Strike}}
{{Feature box|Explosive Icicle}}
{{Feature box|Healing Vapours}}
{{Feature box|Elemental Warp}}
{{Feature box|Fly (class action)}}


==== {{SAI|Healing Vapours|w=40}} ====
== Gallery ==
* Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
<gallery heights="200px" mode="packed">
nikola-matkovic-watermyrmidon1.jpg|Concept Art by Nikola Matkovic
J-p-roy-larian-artblast-water-myrmidon-in-game.jpg|Render by J-P Roy
</gallery>


==== {{SAI|Elemental Warp|w=40}} ====
== Notes ==
* Surrounded by silver mist, you teleport to an unoccupied space you can see.
*If thrown into a water chasm, the Water Myrmidon will float back into safety.
 
==== {{SAI|Fly (Class Action)|Fly|w=40}} ====
* Fly to a target position


== External links ==
* {{FRWiki|Water elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 23:03, 5 September 2024

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons[edit | edit source]

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Trident of the Depths
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Hiemal Strike Hiemal Strike ()
Normal weapon damage
+
D10 Cold.png 1d10 (1~10) Damage TypesCold
Pierce a creature with your frost-rimed trident and Chill Chill it.
 Melee: 1.5 m / 5  ft
Explosive Icicle Explosive Icicle ()
D8 Cold.png 3d8 (3~24) Damage TypesCold
Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Healing Vapours Healing Vapours ()
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8Damage TypesPoison damage to nearby creatures.

AoE: 9 m / 30 ft (Radius)
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Gallery[edit | edit source]

Notes[edit | edit source]

  • If thrown into a water chasm, the Water Myrmidon will float back into safety.

External links[edit | edit source]