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Faerie Fire: Difference between revisions
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{{ | {{Feature page | ||
| type = spell | |||
| | | uid = Target_FaerieFire | ||
| | |||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| summary = This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents {{Cond|Invisible}}. | | summary = This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents {{Cond|Invisible}}. | ||
| description = All targets within the light turn visible, and {{Attack Roll}}s against them have {{Advantage}}. | | description = All targets within the light turn visible, and {{Attack Roll}}s against them have {{Advantage}}. | ||
| action | | cost = action, spell1 | ||
| save = DEX | |||
| save dc = caster | |||
| range m = 18 | |||
| aoe = radius | |||
| aoe m = 6 | |||
| concentration = yes | | concentration = yes | ||
| | | spell flags = HasVerbalComponent, IsConcentration, IsHarmful, IsSpell, RangeIgnoreVerticalThreshold | ||
| condition = Faerie Fire | | condition = Faerie Fire | ||
| condition duration = 10 | | condition duration = 10 | ||
| | | classes = Bard, Druid | ||
| | | class learns at level 1 = Bard, Druid, Light Domain:Domain Spell, The Archfey | ||
| notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]]. | | race learns at level 3 = Drow, Drow Half-Elf | ||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid | |||
| notes = | |||
* [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]]. | |||
* The versions of Faerie Fire granted by the [[Hellrider Longbow]] and [[Xyanyde]] are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell. | * The versions of Faerie Fire granted by the [[Hellrider Longbow]] and [[Xyanyde]] are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell. | ||
}} | }} |
Latest revision as of 03:15, 23 February 2025
Faerie Fire is a level 1 evocation spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents .
Attack rolls against them have
Advantage.
UID
Spell flags
Description
All targets within the light turn visible, and

Properties
- Cost
Action +
Level 1 Spell Slot
- Details
DEX Save (Spell save DC)
Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_FaerieFire

Condition: Faerie Fire
Duration: 10 turns
How to learn
Classes:
- Class level 1: Bard, Druid, Light Domain (Domain Spell), and The Archfey
- Character level 3: Drow, and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Notes
- Drow and Drow Half-Elves can only cast the spell once per Long Rest.
- The versions of Faerie Fire granted by the Hellrider Longbow and Xyanyde are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell.
External links[edit | edit source]
Faerie fire on the Forgotten Realms Wiki