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Faerie Fire: Difference between revisions

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m (Added to notes section. Equipment listed does not grant a full cast of the spell, rather a version of its effects can be activated under certain attack conditions.)
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{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
{{SpellPage
| type = spell
| name = Faerie Fire
| uid = Target_FaerieFire
| image = Faerie Fire.webp
| level = 1
| level = 1
| school = Evocation
| school = Evocation
| classes = Bard, Druid, Light Domain, The Archfey
| class learns at level 1 = Bard, Druid, Light Domain, Archfey
| races = Drow, Drow Half-Elf
| race learns at level 3 = Drow, Drow Half-Elf
| granted by feats = Magic Initiate: Druid
| granted by items = Hellrider Longbow, Xyanyde
| summary = This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents {{Cond|Invisible}}.
| summary = This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents {{Cond|Invisible}}.
| description = All targets within the light turn visible, and {{Attack Roll}}s against them have {{Advantage}}.
| description = All targets within the light turn visible, and {{Attack Roll}}s against them have {{Advantage}}.
| action type = action
| cost = action, spell1
| save = DEX
| save dc = caster
| range m = 18
| aoe = radius
| aoe m = 6
| concentration = yes
| concentration = yes
| range = ranged
| spell flags = HasVerbalComponent, IsConcentration, IsHarmful, IsSpell, RangeIgnoreVerticalThreshold
| range m = 18
| range ft = 60
| condition = Faerie Fire
| condition = Faerie Fire
| condition duration = 10
| condition duration = 10
| condition save = Dexterity
| classes = Bard, Druid
| higher levels =
| class learns at level 1 = Bard, Druid, Light Domain:Domain Spell, The Archfey
| notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]].
| race learns at level 3 = Drow, Drow Half-Elf
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid
| notes =
* [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]].
* The versions of Faerie Fire granted by the [[Hellrider Longbow]] and [[Xyanyde]] are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell.
* The versions of Faerie Fire granted by the [[Hellrider Longbow]] and [[Xyanyde]] are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell.
}}
}}

Latest revision as of 03:15, 23 February 2025

Faerie Fire.webp
Faerie Fire is a level 1 evocation spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents Invisible Invisible.

Description

All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.

Properties

Cost
Action +  Level 1 Spell Slot
Details
DEX Save (Spell save DC)
 Range: 18 m / 60  ft
AoE: 6 m / 20 ft (Radius)
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Condition: Faerie Fire

Faerie Fire Faerie Fire

Duration: 10 turns

Spell save DC  Dexterity saving throw

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Notes

External links[edit | edit source]