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Barkskin: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Barkskin | | name = Barkskin | ||
Line 7: | Line 5: | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Druid, Ranger | | classes = Druid, Ranger | ||
| class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Forest | | class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Forest | ||
| class learns at level 5 = Ranger | | class learns at level 5 = Ranger | ||
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| summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture. | | summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture. | ||
| description = Touch a willing creature to toughen its skin and increase its {{Armour Class}} up to 16. | | description = Touch a willing creature to toughen its skin and increase its {{Armour Class}} up to 16. | ||
| | | cost = action, spell2 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = * | | notes = | ||
* If you Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source. | |||
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack. | |||
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}. | |||
* Barkskin can work while in {{SAI|Wild Shape}}. | |||
** This effect only works on forms with an {{Armour Class}} of less than 16. | |||
* The incantation for Barkskin is '''Mactē Virtutē''', the Latin command "honour with virtue!" | |||
| video = | | video = | ||
}} | }} |
Latest revision as of 15:27, 9 March 2024
Barkskin is a level 2 transmutation spell. This spell allows spellcasters to fortify the defense of a willing creature and increase their Armour Class. While under the effect of this spell, the target's skin has a bark-like texture.
Description
Touch a willing creature to toughen its skin and increase its Armour Class up to 16.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Barkskin
Duration: Until Long rest
- Armour Class increased to 16.
How to learn
Classes:
- Class Level 3: Druid, Nature Domain (Domain Spell), and Circle of the Land (Forest)
- Class Level 5: Ranger
Notes
- If you Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source.
- , , , and all change your base armour class and therefore does not stack.
- If you have multiple of these you will only get the benefit of the one that gives the most Armour Class.
- Barkskin can work while in
- This effect only works on forms with an Armour Class of less than 16.
.
- The incantation for Barkskin is Mactē Virtutē, the Latin command "honour with virtue!"
External Links[edit | edit source]
- Barkskin on the Forgotten Realms Wiki