| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
|school = Evocation
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.
|ritual =
|classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster
|class learns at level 3 = Wizard, Circle of the Land:Swamp
|class learns at level 7 = Eldritch Knight
|class learns at level 8 = Arcane Trickster
|races =
|race learns at level 1 =
|race learns at level 2 =
|summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
|description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
|action type = action
| damage = 4d4
|attack roll =
| damage type = Acid
|damage = 4d4
| damage 2 = 2d4
|damage type = Acid
| damage 2 type = Acid
|range = ranged
| damage 2 info = Delayed
|condition = Melf's Acid Arrow
| cost = action, spell2
|condition duration = 1
| attack roll = yes
|area = Acid Surface
| range = ranged
|area category = Surface
| higher levels = [[Upcasting]]: Casting this spell at a higher level deals an extra {{Damage inline|2d4|Acid}} damage ({{Damage inline|1d4|Acid}} on impact and at the end of target's turn) for each spell slot level above 2nd.
|area shape = radius
| condition = Melf's Acid Arrow
|area range m = 2
| condition duration = 1
|area range ft = 7
| area = Acid
| area duration = Permanent
| area shape = Radius
|area condition = Acid
| area m = 2
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| classes = Wizard
|notes =
| class learns at level 3 = Wizard, Circle of the Land:Swamp
*Can be cast with {{RarityItem|Melf's First Staff}} once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
| class learns at level 7 = Eldritch Knight
|video = Melf's Acid Arrow Visuals.mp4
| class learns at level 8 = Arcane Trickster
| granted by items = Markoheshkir:Short Rest, Melf's First Staff:Long Rest
| notes = The incantation for Melf's Acid Arrow is '''Dissolvē''', the Latin command "dissolve!"
| video = Melf's Acid Arrow Visuals.mp4
}}
}}
== External Links ==
== External links ==
* {{FRWiki|Melf's acid arrow|long}}
* {{FRWiki|Melf's acid arrow|long}}
[[Category:Acid Damage]]
[[Category:Sources of Acid damage]]
Latest revision as of 20:04, 7 February 2025
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Upcasting: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each spell slot level above 2nd.