Hex (Intelligence): Difference between revisions

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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Hex (Intelligence)
| name = Hex (Intelligence)
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| cost = bonus, spell1
| cost = bonus, spell1
| attack roll =
| attack roll =
| damage =
| damage = 1d6
| damage modifier =
| damage modifier =  
| damage type =
| damage type = Necrotic
| damage save =
| damage con = yes
| damage save effect =
| damage per =  
| damage per =
| extra damage =  
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
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| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
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| aoe m =
| aoe m =
| aoe ft =
| aoe ft =
| condition = Hex: Intelligence
| condition = Hexed: Intelligence
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save =
| condition save =

Latest revision as of 23:24, 5 June 2024

Hex Intelligence.webp

Hex (Intelligence) is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Intelligence checks.

Description

Deal an additional 1d6Damage TypesNecrotic damage when you attack the target and impart Disadvantage Icon.png Disadvantage on Intelligence Checks.

Properties

Cost
Bonus action + Level 1 Spell Slot
Damage
D6 Necrotic.png 1d6 (1~6) Damage TypesNecrotic damage (conditional)
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hexed: Intelligence

Hexed: Intelligence Hexed: Intelligence

Duration: Until Long rest

How to learn

This spell is a variation of:
Hex Hex