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Mental Fatigue (Condition): Difference between revisions
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m (Moved the duration back into the main box for consistency with the other effects that have a capped duration.) |
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* When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes {{DamageText|1d4|Psychic}} damage and is no longer mentally fatigued. | * When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes {{DamageText|1d4|Psychic}} damage and is no longer mentally fatigued. | ||
*'''Mental Fatigue''' has a maximum {{duration|7}}. | *'''Mental Fatigue''' has a maximum {{duration|7}}. | ||
| stack id =MAG_PSYCHIC_MENTAL_FATIGUE | |||
| properties =MultiplyEffectsByDuration | |||
| stack type =additive | |||
| notes = | | notes = | ||
}} | }} | ||
==Items that apply Mental Fatigue== | |||
*{{MdRarityItem|Ring of Mental Inhibition}}: When a foe fails a {{SavingThrow}} against the wearer's spell or action, they are inflicted with 2 turns of {{Cond|Mental Fatigue}}. [Does not seem to apply to weapon passive effects, weapon coatings, or cloud or wall spells] | |||
*{{MdRarityItem|Braindrain Gloves}}: When the wearer deals {{DamageType|Psychic}} damage, inflict 2 turns of {{Cond|Mental Fatigue}}. |
Latest revision as of 14:11, 3 February 2024
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
Properties
MAG_PSYCHIC_MENTAL_FATIGUE
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_PSYCHIC_MENTAL_FATIGUE
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Mental Fatigue
Items that apply Mental Fatigue[edit | edit source]
- Ring of Mental Inhibition: When a foe fails a Saving throw against the wearer's spell or action, they are inflicted with 2 turns of . [Does not seem to apply to weapon passive effects, weapon coatings, or cloud or wall spells]
- Braindrain Gloves: When the wearer deals Psychic damage, inflict 2 turns of .