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Greater Invisibility: Difference between revisions

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| ritual =
| ritual =
| classes = Bard, Sorcerer, Wizard
| classes = Bard, Sorcerer, Wizard
| class learns at level 7 = Bard, Sorcerer, Archfey, Wizard, Circle of the Land:Underdark
| class learns at level 7 = Bard, Sorcerer, The Archfey, Wizard, Circle of the Land:Underdark
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility]] for their allies.
| summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility (spell)|Invisibility]] for their allies.
| description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}. Invisibility breaks when you fail increasingly harder [[Stealth]] [[Ability Check]]s on attacking, casting spells or interacting with items.
| description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}.  
| extra description = Invisibility breaks when you fail increasingly harder {{Ability Check|Stealth}}s on attacking, casting spells, or interacting with items.
| cost = action, spell4
| cost = action, spell4
| attack roll =
| attack roll =

Latest revision as of 17:38, 25 October 2024

Greater Invisibility.webp

Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.

Description

Turn a creature Invisible. Attacks against it have Disadvantage Icon.png Disadvantage. It attacks with Advantage Icon.png Advantage.

Invisibility breaks when you fail increasingly harder Stealth checks on attacking, casting spells, or interacting with items.

Properties

Cost
Action + Level 4 Spell Slot
Details
 Melee: 1.5 m / 5 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Greater Invisibility

Greater Invisibility Greater Invisibility

Duration: 10 turns

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

How to learn

Classes:

Notes

  • The first Stealth check DC is 15. The following checks start at a DC of 17, increasing by 1 per check.

Visuals

External Links[edit | edit source]