(Testing showed that Feign Death prevents NPCs from initiating conversations, namely, when you're being confronted for a crime. This gives a particularly niche use to an otherwise unremarkable spell.)
{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
| type = spell
{{SpellPage
| uid = Target_FeignDeath
| name = Feign Death
| image = Feign Death.webp
| level = 3
| level = 3
| school = Necromancy
| school = Necromancy
| classes = Bard, Cleric, Druid, Wizard
| class learns at level 5 = Bard, Cleric, Druid, Wizard
| summary = This spell allows spellcasters to put their allies into a magical, protective coma, feigning death.
| summary = This spell allows spellcasters to put their allies into a magical, protective coma, feigning death.
| description = Put an ally in a protective coma. They become [[Damage Types#Resistance|Resistant]] to all damage except {{DamageType|Psychic}}. Disease and Poison no longer have any effect.
| description = Put an ally in a protective coma. They become [[Resistant]] to all damage except {{DamageType|Psychic}}. [[Diseased (status group)|Disease]] and [[Poisoned (status group)|poison]] no longer have any effect.
| extra description = Removed when {{SAI|Help|Helped}}.
Removed when {{SAI|Help|Helped}}.
| cost = action, spell3
| cost = action, spell3
| concentration =
| range = melee
| range m = 1.5
| range m = 1.5
| range ft = 5
| aoe =
| aoe m =
| aoe ft =
| condition = Feigning Death
| condition = Feigning Death
| condition duration = 10
| condition duration = 10
| higher levels =
| classes = Bard, Cleric, Druid, Wizard
| notes = * If you've committed a crime and guards have been called on you, you can cast Feign Death on yourself to avoid being interrogated. The guards will generally leave before the spell runs out, and you'll keep all the stolen goods.
| class learns at level 5 = Bard, Cleric, Druid, Wizard
* Depending on the severity of the crime, your party members might be interrogated as well and might need to roll a Charisma Check, so it's better used for petty stuff like pickpocketing or for more severe stuff if your party members are nowhere near.
| notes =
* If the party committed a crime and guards have been called on the party, it's possible to cast Feign Death on the party member who committed the crime to avoid being interrogated. The guards will generally leave before the spell runs out, and the party can keep all the stolen goods.
* Depending on the severity of the crime, the other party members might be interrogated as well and might need to roll a Charisma Check, so it's better used for petty crime like pickpocketing or for more serious crime if the other party members are nowhere near.
* Prior to Patch 7, Applying Feign Death on an allied NPC (denoted by a green outline when moused-over) was not considered a hostile action and would not offend the target or nearby NPCs. Moreover, [[Stealing]] from an NPC under the effect of [[Feigning_Death_(Condition)|Feign Death]] did not trigger hostility, provided no other NPCs witnessed the crime and the target NPC did not notice anything had been stolen upon waking. Failing a pickpocket attempt, however, would terminate the current pickpocketing session, which could not be resumed until the next [[Turn-based_mode|turn]], yet not wake the NPC. This was particularly effective when used on [[Traders]]. However, with the application of Patch 7, only allies can be targeted by Feign Death.
| video = Feign-death-showcase.mp4
| video = Feign-death-showcase.mp4
}}
}}
== External Links ==
== External links ==
* {{FRWiki|Feign death|long}}
* {{FRWiki|Feign death|long}}
Latest revision as of 02:58, 10 February 2025
Feign Death is a level 3 necromancy spell. This spell allows spellcasters to put their allies into a magical, protective coma, feigning death.
Description
Put an ally in a protective coma. They become Resistant to all damage except Psychic. Disease and poison no longer have any effect.
If the party committed a crime and guards have been called on the party, it's possible to cast Feign Death on the party member who committed the crime to avoid being interrogated. The guards will generally leave before the spell runs out, and the party can keep all the stolen goods.
Depending on the severity of the crime, the other party members might be interrogated as well and might need to roll a Charisma Check, so it's better used for petty crime like pickpocketing or for more serious crime if the other party members are nowhere near.
Prior to Patch 7, Applying Feign Death on an allied NPC (denoted by a green outline when moused-over) was not considered a hostile action and would not offend the target or nearby NPCs. Moreover, Stealing from an NPC under the effect of Feign Death did not trigger hostility, provided no other NPCs witnessed the crime and the target NPC did not notice anything had been stolen upon waking. Failing a pickpocket attempt, however, would terminate the current pickpocketing session, which could not be resumed until the next turn, yet not wake the NPC. This was particularly effective when used on Traders. However, with the application of Patch 7, only allies can be targeted by Feign Death.