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Eldritch Blast: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Eldritch Blast | | name = Eldritch Blast | ||
Line 19: | Line 17: | ||
| damage type = Force | | damage type = Force | ||
| range = ranged | | range = ranged | ||
| higher levels = | | higher levels = Unlike other cantrips whose damage increases at certain character levels, Eldritch Blast, instead, creates multiple beams at higher levels: {{DamageInfo|1d10|Force|per=ray}} | ||
* '''2''' beams at | * '''2''' beams at [[character level]] 5 | ||
* '''3''' beams at | * '''3''' beams at character level 10 | ||
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}}. | You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}} and is affected by the selected [[Eldritch Invocations]] (see notes for further details). | ||
| notes = * The benefits of [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam. | | notes = * The benefits of {{RarityItem|Potent Robe}}, various effects like [[Lightning Charges (Condition)|Lightning Charges]], and [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam. | ||
** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast. | ** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast. | ||
* A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam. | * A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam. | ||
* Can be subject to [[Counterspell]]. | |||
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438). | * When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438). | ||
*The incantation for Eldritch Blast is '''Dolor''', Latin for "pain/anguish". | *The incantation for Eldritch Blast is '''Dolor''', Latin for "pain/anguish". |
Latest revision as of 17:39, 21 April 2024
Eldritch Blast is a cantrip (Evocation). The cantrip allows the spellcaster to shoot out an energy beam that deals Force damage, and that can be upgraded with Warlock abilities.
Description
Conjure a beam of crackling energy. Deals 1d10Force damage to a target.
Properties
- Cost
- Action
- Damage
- 1d10 (1~10) Force
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
Unlike other cantrips whose damage increases at certain character levels, Eldritch Blast, instead, creates multiple beams at higher levels: 1d10 (1~10) Force per ray
- 2 beams at character level 5
- 3 beams at character level 10
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- The benefits of Potent Robe, various effects like Lightning Charges, and Eldritch Invocations, such as or , are applied to each beam.
- While applies to each beam, it can only knock back a creature once per cast.
- A target afflicted by 1d6Necrotic damage from each beam. will take additional
- Can be subject to Counterspell.
- When interacting with effects like and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438).
- The incantation for Eldritch Blast is Dolor, Latin for "pain/anguish".