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Acid (Condition): Difference between revisions

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(tested it with various sources of the condition, and every time the condition was removed when the target was hit (but not if the attack was a miss))
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| tick type = start
| tick type = start
| properties = InitiateCombat
| properties = InitiateCombat
| notes = The Acid condition is removed after the target has been hit
| notes = The Acid condition is removed after the target has been hit, if the target bleeds.
}}
}}

Latest revision as of 13:20, 28 October 2024

Properties

Stack ID Stack ID: ACID

Status groups Status groups: SG_Surface

Loses duration Loses duration: start of turn

More properties More properties:

Notes

The Acid condition is removed after the target has been hit, if the target bleeds.

Conditions with the same stack ID

Conditions with the stack ID ACID, only one of these can be applied at the same time:

Condition Effects

Acid (Condition) Acid

Sources of Acid