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Prone (status group): Difference between revisions
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{{ | {{hatnote|This page is about the status group. For the condition, see [[Prone (Condition)]].}} | ||
{{Status group page | |||
| name = SG_Prone | |||
| display name = Prone | |||
| description = Conditions that knock you prone, usually {{Cond|Prone}}, have the following effects: | |||
* Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | * Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | ||
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* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
* If you are [[concentrating]] on a spell, your concentration will automatically be broken when you get knocked '''Prone'''. | * If you are [[concentrating]] on a spell, your concentration will automatically be broken when you get knocked '''Prone'''. | ||
| immunity from items = Boots of Striding, Disintegrating Night Walkers, Helldusk Boots, Hoarfrost Boots | |||
| other = | |||
| | |||
}} | }} | ||
Latest revision as of 09:15, 7 August 2024
This page is about the status group. For the condition, see Prone (Condition).
Prone is a status group. Conditions that knock you prone, usually , have the following effects:
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- If you are concentrating on a spell, your concentration will automatically be broken when you get knocked Prone.
Immunity
The following items grant immunity to all conditions in this status group:
List of conditions in Prone[edit source]
Condition | Effects |
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