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Sleep: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Sleep
| name = Sleep
| image = Sleep Icon.png
| image = Sleep.webp
| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| learns at level 1 = Bard, Sorcerer, Wizard
| classes = Bard, Sorcerer, Wizard
| class learns at level 1 = Bard, Sorcerer, Wizard, Knowledge Domain:Domain Spell, The Archfey, Draconic Bloodline:Brass/Fire Ancestry
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
| summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
| description = Puts creatures up to a combined 24 [[Hit Points|hit points]] into a magical slumber.
| description = Put creatures into a magical slumber. Select targets up to a combined 24 [[Hit Points]].
 
| warning = {{Prereq|The condition ends upon taking damage.}}
Sleeping creatures awaken if they take damage, receive [[Help]], or get [[shove|Shoved]].
| cost = action, spell1
| action type = action
| attack roll =  
| attack roll = no
| range = ranged
| range = ranged
| aoe = Radius
| aoe m = 6
| aoe ft = 20
| condition = Sleeping
| condition = Sleeping
| condition icon - Sleeping Icon.png
| condition effects = * A sleeping creature cannot move or act.
| condition effects =
* A sleeping creature cannot move or act.
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]].
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]].
* [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
* [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
* Removed by taking damage or when [[Help|Helped]] or [[shove|Shoved]].
* Removed by taking damage or when [[Help|Helped]] or [[shove|Shoved]].
| condition duration = 10
| condition duration = 2
| higher levels = When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by <code><span style="color:#33cccc">8 hit points</span></code> for each spell slot level above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: Affect creatures with more hit points at higher levels. The total hit points of creatures this spell can affect is increased by 8 hit points per level.
| notes = * This spell cannot be used against the undead nor creatures immune to magical sleep. Magical sleep immunity is most commonly seen among races with [[Fey Ancestry]]. For those who are not born with this immunity an [[Elixir of Peerless Focus]] can grant the same benefit.
}}
}}
== External Links ==
* {{FRWiki|Sleep|long}}

Latest revision as of 15:40, 30 July 2024

Sleep.webp

Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.

Description

Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.

The condition ends upon taking damage.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Upcast: Affect creatures with more hit points at higher levels. The total hit points of creatures this spell can affect is increased by 8 hit points per level.

Condition: Sleeping

Sleeping Sleeping

Duration: 2 turns

How to learn

Classes:

Feats:

Notes

  • This spell cannot be used against the undead nor creatures immune to magical sleep. Magical sleep immunity is most commonly seen among races with Fey Ancestry. For those who are not born with this immunity an Elixir of Peerless Focus can grant the same benefit.

External Links[edit | edit source]