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Knowledge Domain

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Knowledge Domain is one of the Subclasses of Cleric. These Clerics are more specialized in arcane magic.

Player selectable Deities associated with this domain: MoradinMoradin, MystraMystra, OghmaOghma, and SelûneSelûne.

Subclass features[edit section | visual editor]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1[edit section | visual editor]

Blessings of KnowledgeBlessings of Knowledge
Gain Expertise in two of the following Skills: ArcanaArcana, HistoryHistory, NatureNature, or ReligionReligion. Your Proficiency Bonus is doubled for Ability Checks made using these Skills.
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2[edit section | visual editor]

Knowledge of the AgesKnowledge of the Ages (Action + Channel Divinity Charge)
Gain Proficiency in all Skills of a chosen Ability.

Level 3[edit section | visual editor]

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 5[edit section | visual editor]

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 6[edit section | visual editor]

Read ThoughtsRead Thoughts (Action + Channel Divinity Charge)
Read the thoughts of certain creatures while talking to them.
Speak with AnimalsSpeak with Animals (Action + Channel Divinity Charge)
Gain the ability to comprehend and communicate with beasts.

Level 7[edit section | visual editor]

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 8[edit section | visual editor]

Potent SpellcastingPotent Spellcasting
Your god grants you even more intense power. You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.

Level 9[edit section | visual editor]

Domain Spells
You gain spells from your domain. They are Always Prepared.

External links[edit section | visual editor]