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Underground Passage: Difference between revisions
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{{Location page | {{Location page | ||
| prefix = The | |||
| name = Underground Passage | | name = Underground Passage | ||
| alt name = | | alt name = | ||
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| act = one | | act = one | ||
| summary = This secretive passageway contains hazards and loot alike. | | summary = This secretive passageway contains hazards and loot alike. | ||
| region = | | region prefix = the | ||
| region = Emerald Grove | |||
| north = Emerald Grove | | north = Emerald Grove | ||
| west = | | west = | ||
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Magical statues ward some areas of this passage, firing a projectile attack on sight. Noticing these statues requires a passive {{Ability Check|Perception|5}}. Interacting with the '''Runes''' corresponding to their animal shape to turn them off. The best way to reach the runes without getting hurt by the statues is to switch to Turn-Base Mode and utilizing dash to reach them or sneaking by them with hide. | Magical statues ward some areas of this passage, firing a projectile attack on sight. Noticing these statues requires a passive {{Ability Check|Perception|5}}. Interacting with the '''Runes''' corresponding to their animal shape to turn them off. The best way to reach the runes without getting hurt by the statues is to switch to Turn-Base Mode and utilizing dash to reach them or sneaking by them with hide. | ||
This area contains several [[Goblin|Goblins]] who have knocked out the druid | This area contains several [[Goblin|Goblins]] who have knocked out the druid {{CharLink|Findal}}. The {{SmRarityItem|Key of the Ancients}} can be pickpocketed from Findal. If defeating the goblins and healing Findal, he will return him to the [[Emerald Grove]]. Findal will confront the party if {{CharLink|Sazza}} is with them. | ||
==Notable Characters== | ==Notable Characters== | ||
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==Related Quests== | ==Related Quests== | ||
* {{Quest|Raid the Grove}} | * {{Quest|Raid the Grove}} | ||
* {{Quest|Save the Goblin Sazza}} | * {{Quest|Save the Goblin Sazza}} | ||
* {{Quest|Save the Refugees}} | |||
==Notable Loot == | ==Notable Loot == | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* {{MdRarityItem|Nature's Snare}} - | * {{MdRarityItem|Charred Key}} - found on a corpse on the rocky island, guarded by three druid statues. Used to safely unlock the heavy chest holding Nature's Snare {{Coords|-457|-184}} | ||
* {{MdRarityItem|Key of the Ancients}} - carried by Findal, which can be [[Sleight of Hand]] off his unconscious body | |||
* {{MdRarityItem|Nature's Snare}} - held in a trapped and locked chest in a quite dark corner. Passive {{Ability Check|Perception|10}} to notice trap. {{Ability Check|Sleight of Hand|15}} to lockpick. {{Ability Check|Sleight of Hand|10}} to disable trap, an small explosion that will blow up some nearby [[Oil Barrel|Oil Barrels]]. Can be unlocked and safely opened with the '''Charred Key''' | |||
== Hidden Loot == | == Hidden Loot == |
Latest revision as of 12:17, 25 August 2024
Emerald Grove | ||||
Emerald Grove | ||||
↑ | ||||
Underground Passage | ||||
↓ | ||||
Forest |
Overview[edit | edit source]
There are two entrances into the Underground Passage.
- A stone door concealed with vegetation in the Forest X: 172 Y: 423.
- A stone door in the Makeshift Prison X: 204 Y: 604 of the Emerald Grove.
The Underground Pass serves as a secret entrance into and out of the Druid Grove, for those who wish to avoid the front gate.
Magical statues ward some areas of this passage, firing a projectile attack on sight. Noticing these statues requires a passive DC 5 Perception check. Interacting with the Runes corresponding to their animal shape to turn them off. The best way to reach the runes without getting hurt by the statues is to switch to Turn-Base Mode and utilizing dash to reach them or sneaking by them with hide.
This area contains several Goblins who have knocked out the druid Findal. The Key of the Ancients can be pickpocketed from Findal. If defeating the goblins and healing Findal, he will return him to the Emerald Grove. Findal will confront the party if Sazza is with them.
Notable Characters[edit | edit source]
Related Quests[edit | edit source]
Notable Loot[edit | edit source]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Charred Key - found on a corpse on the rocky island, guarded by three druid statues. Used to safely unlock the heavy chest holding Nature's Snare X: -457 Y: -184
- Key of the Ancients - carried by Findal, which can be Sleight of Hand off his unconscious body
- Nature's Snare - held in a trapped and locked chest in a quite dark corner. Passive DC 10 Perception check to notice trap. DC 15 Sleight of Hand check to lockpick. DC 10 Sleight of Hand check to disable trap, an small explosion that will blow up some nearby Oil Barrels. Can be unlocked and safely opened with the Charred Key