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Warrior Gresh is a Goblin Warrior in the Underground Passage during Act One. He leads a small group of scouts who are holding FindalFindal hostage.
Did some bleeding hearts show up to save the druid? I'll cut ya to pieces.
Gresh

Involvement edit

Act One edit

Upon entering the Underground Passage, the party will find Gresh, GurzaGurza, TorrackTorrack, and WormWorm discussing the fate of their fellow goblins. One of the druids of the Emerald Grove, FindalFindal, lies unconscious nearby. While the other goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.

Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If SazzaSazza is with the party, he ridicules her as a failure.

Combat edit

Attacks and abilities edit

CleaveCleave (Action)   –  Greataxe
Damage: 1 + modifiers
1 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Greataxe
Damage: 2~13
1d12 + 1SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Greataxe
Damage: 2~13
1d12 + 1SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Menacing Attack (Melee)Menacing Attack (Melee) (Action + Superiority Die)   –  Greataxe
Damage: 2~13 + modifiers

Possibly Frighten Frighten your target. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls and be unable to move.

WIS SaveWIS Save
Range: Normal weapon range Range: Normal weapon range
PreparePrepare (Movement Speed)   –  Greataxe
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]PhysicalPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.
Range: Self Range: Self
Recharge: Short rest Recharge: Short rest
Throw StoneThrow Stone (Action)
Damage: 2~5
1d4 + 1BludgeoningBludgeoning

Throws a sharp stone at a foe.

Range: 9 m / 30 ft Range: 9 m / 30 ft

Loot edit

Idle banter edit

  • Tracker Torrack
    No sign of the others yet. You think the fight up front went... bad?
    • Warrior Gresh
      Shut it. Boss would rip ya for talking that way.
      • Tracker Worm
        Least we got the druid to keep ourselves entertained.
        • Sharp-Eye Gurza
          He's boring. Let's find another one.
  • Tracker Worm
    This was more fun when he was screamin'.
    • Tracker Torrack
      Could wake him up by choppin' off a toe. That'd be funny.
      • Sharp-Eye Gurza
        Yeah. Give him somethin' to cry about.
        • Warrior Gresh
          Don't wear his voice out. We still need answers.
  • Tracker Worm
    Minthara's gonna skin us. No one knows about this damn weapon.
    • Sharp-Eye Gurza
      Yeah. She'll kill us dead if we go back without it.
      • Warrior Gresh
        We'll get the druid talking. Grove's got to be full of magic.
        • Tracker Torrack
          That's why I've been stabbin' all the rats. Might be spies.
  • Tracker Torrack
    Pretty stubborn for a man wearin' leaves.
    • Tracker Worm
      Maybe we can set him on fire.
      • Sharp-Eye Gurza
        We should set the whole grove on fire.