Warrior Gresh

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Warrior Gresh is a Goblin Warrior found in the Underground Passage in Act One. He is the leader of a small group of goblin scouts who have captured Findal.

Unlike other Goblins that can be talked out of fighting through ability checks or cowed by a Drow player character, Gresh will always be hostile after a brief conversation. He will ridicule Sazza as a failure if she is with the party.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp

Uses Greataxe

Action Attack roll: +3

D12 Slashing.png 1d12 + 1 (2~13) Damage TypesSlashing damage
Menacing Attack Melee.webp

Possibly Frightened Frightens your target. They'll have Disadvantage on Ability Checks and Attack Rolls and they cannot move.

Frightened Frightened 2 Turns

Attack roll + 3

D12 Slashing.png 1d12 + 1 (2~13) Damage TypesSlashing damage
+
D8 Slashing.png 1d8 (1~8) Damage TypesSlashing damage

Recharge: Per battle

DC Wisdom saving throw

Throw Stone.webp

Action

Attack roll: +3
D4 Bludgeoning.png 1d4 + 1 (2~5) Damage TypesBludgeoning damage

 Range: 18 m / 60 ft