Ad placeholder
Sazza
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
When the party first approach the Makeshift Prison through the Emerald Grove gateway, they find Sazza being held at the point of a crossbow by Arka, who seeks revenge for her dead brother Kanon. Arka's friend, Memnos, attempts to dissuade her from her vengeance. A party member can choose to help Sazza by talking her down or stepping in the path of Arka's crossbow; they can also let Sazza die by Arka's hands. If Sazza is attacked after Arka and Memnos leave,[verify] she can call for a guard who then react as if any other neutral character was attacked. If the party help Sazza and then speak with her, she offers to introduce them to a powerful healer, Priestess Gut. Sazza then joins as a temporary companion and must be escorted out of the Grove as part of the quest Save the Goblin Sazza.
Act Two[edit section | visual editor]
If Sazza lives through Act One, she moves to the audience chamber of Moonrise Towers and is awaiting judgement with several other Goblins for their failure to secure the Artefact. The party can decide whether she is freed or executed (with varying degrees of cruelty). If Sazza is freed at Moonrise Towers, an achievement is awarded.
Free the goblins[edit section | visual editor]
- Put aside your torments. Free them.
- Guards. Release them. (if not Dark Urge)
Execute themselves[edit section | visual editor]
- Split yourselves open. Crack-crack! And smile while you work!
- I dream of blood pools deep enough to bathe in. Run me a bath.
- Spill your guts on the floor. I want to see you bleed. (if not Dark Urge)
- BEG! CHOKE! DIE!
- Not another word. In fact - not another breath from any of you. (if not Dark Urge)
Trial by combat[edit section | visual editor]
- I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go. (if not a Barbarian, Dark Urge, or Paladin)
- It shall be trial by combat. Become the masters of your own fate. (if not a Barbarian or Dark Urge)
- It shall be trial by combat. If you wish to live, you must champion yourself. (if not a Barbarian or Dark Urge)
- WE WILL DECIDE IN BLOOD. YOU FIGHT WELL, YOU LIVE.
- An animal shows its true strength only when cornered. Show me yours. FIGHT.
- I will do this with my own hands, it always feels better.
If Sazza is freed at Moonrise Towers, she and the other goblins flee from the area and are not heard from again. The party then note in a dialogue option that they likely fell to the Shadow Curse without access to a Moonlantern.
Epilogue[edit section | visual editor]
However, if Sazza is spared, a scrap of a letter from her is in the Chest of Grateful Words in the Epilogue. It says she has been wandering to find anyone still devoted to the Absolute (ignorant of her "goddess's" fall), and ended up in a cage, captured by ornery cat people (probably ). In her letter, Sazza asks the party to save her - again.
Companion approval[edit section | visual editor]
Act One[edit section | visual editor]
- Dealing with captive Sazza in the Emerald Grove prison:
- Allow Arka to shoot Sazza: +1 +1
- Stand between Arka's crossbow and Sazza: +1
- Stop Arka from shooting Sazza (successful intimidation or persuasion check): +1 -1 +1 -1 +1
- Killing Sazza after getting Arka to leave her alone does not cause any companion approval changes.
- Talking to Sazza while she is in the cage: "Deal. I'll get you out of there." +1 -1 -1
- Diffusing the situation while Gale is present results in him offering the player character a conversation, where he recounts them with a similar situation in Waterdeep.
- Talking to Sazza after freeing her from her cage:
- Select "It's a deal, signed and struck" or "Follow me. I'll keep you safe": -1 -1 -1
- In the Goblin camp:
- Standing up for Sazza before Minthara: -1 +1 +1 -1 -1
- Accusing Sazza of lying to Minthara: +1 -1 +1 +1 +1
Act two[edit section | visual editor]
- Free the goblins: -1 -1 +1 -1 -1
- Force the goblins to execute themselves: +1 -1 -1
- Fight the goblins in trial by combat: -1 +1 +1
Related literature[edit section | visual editor]
Related quests[edit section | visual editor]
Speak with Dead[edit section | visual editor]
Sazza can be spoken to with Speak with Dead.
- Who are you?
- Sazza
- ... Sazza... toughest in... the tribe...
- How did they capture you?
- Sazza
- ... scoutin' ... snoopin'...
- Sazza
- ... tieflin's... don't fight... fair...
- Who leads your tribe?
- Sazza
- ... Boss Ragzlin... and the drow...
- Can anyone in your tribe heal?
- Sazza
- ... priestess Gut... powerful...
- Where can i find this priestess Gut?
- Sazza
- ... West... temple ruins...
- Who or what is the Absolute?
- Sazza
- ... everything... all of us...
- Your tribe must have some valuable loot. Where do they hide it?
- Sazza
- ... Ragzlin... waterfall... bridge...
Achievement[edit section | visual editor]
- She Cannot Be Caged!
- Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.
Notes and references[edit section | visual editor]
- ↑ 1.0 1.1 1.2 Dialogue file: Act2/MoonriseTowers/MOO_Execution
- ↑ Dialogue file: Act1/DEN/DEN_CapturedGoblin_Dead





















