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Sazza
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“ | I'm gonna bite the 'eads off yer kids. An' yer birdies. An' yer dogs! |
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— Sazza, while trapped in a cage |
Involvement[edit | edit source]
Act One[edit | edit source]
When approaching the Makeshift Prison through the Emerald Grove gateway the first time Sazza will be held at crossbow point by Arka, who seeks vengeance for her dead brother Kanon. Arka's friend, Memnos, is attempting to dissuade her from the senseless act of violence. The party can choose to either help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.
If the party chooses to help Sazza and then speaks with her, she will offer to introduce the party to True Soul Priestess Gut, who has powerful healing abilities. Sazza will then be a temporary companion with 9HP and must be escorted out of the Grove safely. If doing the Save the Goblin Sazza quest in her favor, then she promises to put in a good word for the party with her tribe, helping to bypass the checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara, she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of True Souls. With the threat of punishment looming, the party can decide her fate which can lead to her death or reimprisonment.
- If the party speaks to Sazza after she is spared a second time, she can be persuaded with a DC10 check to give up information, she will inform the party of a secret cache behind the waterfall near the bridge. X: -133 Y: 398 .
- If Sazza is not freed and escorted out of the grove, then the Save the Goblin Sazza quest will resolve with her death, and her corpse may be looted through the cage.
- If all three goblin leaders are killed after Sazza was freed and escorted out of the grove, she will die instantly upon the third goblin leader's death.
- If Sazza is freed and Minthara is not killed but knocked out and the other two goblin leaders are killed, she will remain alive and can be encountered later in Act Two.
Act Two[edit | edit source]
If kept alive during Act One, Sazza can once again be encountered in the audience chamber at Moonrise Towers, being judged along with other goblins for their failure to secure the Artifact. Their fate is given to the party to determine, and she can once again be set free (which will award an achievement) or can be executed with varying degrees of cruelty.
Free the goblins[edit | edit source]
Execute themselves[edit | edit source]
- [DARK URGE] Split yourselves open. Crack-crack! And smile while you work! +1 -1 +1
- [DARK URGE] I dream of blood pools deep enough to bathe in. Run me a bath. +1 -1 +1
- Spill your guts on the floor. I want to see you bleed. +1 -1 +1
- [DARK URGE] BEG! CHOKE! DIE! +1 -1 +1
- Not another word. In fact - not another breath from any of you. +1 -1 +1
Trial by combat[edit | edit source]
- I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go. -1 +1 +1
- [OATHBREAKER] It shall be trial by combat. Become the masters of your own fate. -1 +1 +1
- [PALADIN] It shall be trial by combat. If you wish to live, you must champion yourself. -1 +1 +1
- [BERSERKER] WE WILL DECIDE IN BLOOD. YOU FIGHT WELL, YOU LIVE. -1 +1 +1
- [BARBARIAN] An animal shows its true strength only when cornered. Show me yours. FIGHT. -1 +1 +1
- [DARK URGE] I will do this with my own hands, it always feels better. -1 +1 +1
If freed again, Sazza and the other goblins immediately flee from Moonrise and cannot be spoken to again. It is noted by the party themselves in a dialogue option that she and the other goblin likely fell prey to the on account of them not having a Moonlantern.
Epilogue[edit | edit source]
However, if Sazza was spared, a scrap of a letter from her can be found in the Chest of Grateful Words in the Epilogue. It says she has been wandering to find anyone who'd still be devoted to the Absolute (ignorant about her goddess's fall), and ended up in a cage, captured by ornery cat people (probably Tabaxi). In her letter, Sazza asks the player character to save her - again.
Companion approval[edit | edit source]
Act One[edit | edit source]
Dealing with captive Sazza in the Emerald Grove prison:
- Successfully stop Arka from shooting Sazza (successful intimidation or persuasion DC roll): +1 -1 +1 -1 +1
Talking to Sazza while she is in the cage: "Deal. I'll get you out of there." +1 -1 -1
Talking to Sazza after freeing her from her cage:
In the Goblin camp:
Related Literature[edit | edit source]
Related Quests[edit | edit source]
Speak with Dead[edit | edit source]
Sazza can be spoken to with Speak with Dead.
Party member: Who are you?
- Sazza: ... Sazza... toughest in... the tribe...
Party member: How did they capture you?
- Sazza: ... scoutin' ... snoopin'...
- Sazza: ... tieflin's... don't fight... fair...
Party member: who leads your tribe?
- Sazza: ... Boss Ragzlin... and the drow...
Party member: Can anyone in your tribe heal?
- Sazza: ... priestess Gut... powerful...
- Party member: Where can i find this priestess Gut?
- Sazza: ... West... temple ruins...
Party member: Who or what is the Absolute?
- Sazza: ... everything... all of us...
Party member: Your tribe must have some valuable loot. Where do they hide it?
- Sazza: ... Ragzlin... waterfall... bridge...
Achievement[edit | edit source]
She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.
Gallery[edit | edit source]
External links[edit | edit source]
Sazza on the Forgotten Realms Wiki