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Sazza
Sazza is a goblin follower of the Absolute. She is first encountered in the Makeshift Prison in Emerald Grove during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Upon the party first approaching the Makeshift Prison through the Emerald Grove gateway, they finds Sazza being held at crossbow point by Arka, who seeks revenge for her dead brother Kanon. Arka's friend, Memnos, is attempting to dissuade her from her vengeance. The party can choose to help Sazza by talking her down or stepping in the path of Arka's crossbow; they can also let Sazza die by Arka's hands. If Sazza is attacked after Arka and Memnos leave,[verify] she can call for a guard who then react as if any other neutral character was attacked.
If the party help Sazza and then speaking with her, she offers to introduce them to a powerful healer, True Soul Priestess Gut. Sazza then joins as a temporary companion and must be escorted out of the Grove. If the party state the intention to save her, she promises to put in a good word for them with her tribe, helping to bypass checkpoints at the Goblin Camp and Shattered Sanctum. However, when they meet Minthara, she tries to present the party as captives to cover her failures in the raid, and is called out on the fact that the party consists of True Souls. With the threat of punishment looming, the party can decide whether she is killed or imprisoned.
- If the party speak with Sazza after she is spared a second time, passing a DC 10 Persuasion Check can convince her to share the location of a secret cache at X: -133 Y: 398.
- If Sazza is not freed and escorted out of the grove, Save the Goblin Sazza resolves with her death.
- If all three goblin leaders are killed after Sazza was freed and escorted out of the Grove, she dies instantly upon the third goblin leader's death.
- If Sazza is freed and Minthara is not killed but unconscious and the other two goblin leaders are killed, she remains alive and can be encountered in Act Two.
- If Sazza is freed after Gut dies and Minthara is knocked out, she stands in Minthara's room and her quest does not continue until a Long Rest, after which Minthara's body disappears. The cut scene still plays and the party can choose to spare Sazza.
Act Two[edit section | visual editor]
If Sazza lives through Act One, she can be seen again at Moonrise Towers in an audience chamber, awaiting judgement with several other Goblins for their failure to secure the Artefact. The party can decide whether she is freed or executed (with varying degrees of cruelty). If Sazza is freed at Moonrise Towers, an achievement is awarded.
Free the goblins[edit section | visual editor]
- Put aside your torments. Free them. -1 -1 +1 -1 -1
- Guards. Release them. -1 -1 +1 -1 -1
Execute themselves[edit section | visual editor]
- Split yourselves open. Crack-crack! And smile while you work! +1 -1 -1
- I dream of blood pools deep enough to bathe in. Run me a bath. +1 -1 -1
- Spill your guts on the floor. I want to see you bleed. +1 -1 -1
- BEG! CHOKE! DIE! +1 -1 -1
- Not another word. In fact - not another breath from any of you. +1 -1 -1
Trial by combat[edit section | visual editor]
- I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go. -1 +1 +1
- It shall be trial by combat. Become the masters of your own fate. -1 +1 +1
- It shall be trial by combat. If you wish to live, you must champion yourself. -1 +1 +1
- WE WILL DECIDE IN BLOOD. YOU FIGHT WELL, YOU LIVE. -1 +1 +1
- An animal shows its true strength only when cornered. Show me yours. FIGHT. -1 +1 +1
- I will do this with my own hands, it always feels better. -1 +1 +1
If Sazza is freed at Moonrise Towers, Sazza and the other goblins flee from the area and are not heard from again, and the party notes in a dialogue option that they likely fell to the Shadow Curse without access to a Moonlantern.
Epilogue[edit section | visual editor]
However, if Sazza was spared, a scrap of a letter from her can be found in the Chest of Grateful Words in the Epilogue. It says she has been wandering to find anyone who'd still be devoted to the Absolute (ignorant about her goddess's fall), and ended up in a cage, captured by ornery cat people (probably ). In her letter, Sazza asks the player character to save her - again.
Companion approval[edit section | visual editor]
Act One[edit section | visual editor]
Dealing with captive Sazza in the Emerald Grove prison:
- Allow Arka to shoot Sazza: +1 +1
- Stand between Arka's crossbow and Sazza: +1
- Successfully stop Arka from shooting Sazza (successful intimidation or persuasion check): +1 -1 +1 -1 +1
- Killing Sazza after getting Arka to leave her alone does not cause any companion approval changes.
Talking to Sazza while she is in the cage: "Deal. I'll get you out of there." +1 -1 -1
Talking to Sazza after freeing her from her cage:
- "It's a deal, signed and struck": -1 -1 -1
In the Goblin camp:
- Stand up for Sazza before Minthara: +1 +1 -1 -1 -1
Related literature[edit section | visual editor]
Related quests[edit section | visual editor]
Speak with Dead[edit section | visual editor]
Sazza can be spoken to with Speak with Dead.
- Who are you?
- Sazza
- ... Sazza... toughest in... the tribe...
- How did they capture you?
- Sazza
- ... scoutin' ... snoopin'...
- Sazza
- ... tieflin's... don't fight... fair...
- who leads your tribe?
- Sazza
- ... Boss Ragzlin... and the drow...
- Can anyone in your tribe heal?
- Sazza
- ... priestess Gut... powerful...
- Where can i find this priestess Gut?
- Sazza
- ... West... temple ruins...
- Who or what is the Absolute?
- Sazza
- ... everything... all of us...
- Your tribe must have some valuable loot. Where do they hide it?
- Sazza
- ... Ragzlin... waterfall... bridge...
Achievement[edit section | visual editor]
- She Cannot Be Caged!
- Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.
External links[edit section | visual editor]
on the Forgotten Realms Wiki























