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Light of Creation: Difference between revisions
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| controller icon = Light of Creation Unfaded.png | | controller icon = Light of Creation Unfaded.png | ||
| icon = Light of Creation Unfaded Icon.png | | icon = Light of Creation Unfaded Icon.png | ||
| description = {{Uncommon|Light of Creation}} is an uncommon [[Halberds| | | description = {{Uncommon|Light of Creation}} is an uncommon [[Halberds|Halberd]] that deals additional {{DamageColor|Lightning|Lightning}} damage, but has a chance to [[Stunned (Condition)|Stun]] its wielder on each successful attack. | ||
| quote = <!-- In-game tooltip quote. --> | | quote = <!-- In-game tooltip quote. --> | ||
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them. | Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them. | ||
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| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! --> | | type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! --> | ||
| rarity = uncommon | | rarity = uncommon | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | | damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage type = Slashing | | damage type = Slashing | ||
| extra damage = 1d6 Lightning | | extra damage = 1d6 Lightning | ||
| heavy = yes | | heavy = yes | ||
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| uuid = 1534c8ee-3651-477d-999c-b22efc9f850d | | uuid = 1534c8ee-3651-477d-999c-b22efc9f850d | ||
| passives = Overcharge | | passives = Overcharge | ||
| special = | | special = | ||
| weapon actions = Rush Attack, Lacerate, Cleave | | weapon actions = Rush Attack, Lacerate, Cleave | ||
| where to find = | | where to find = Carried by [[Bernard]] at the top floor | ||
| where to find location = Arcane Tower | | where to find location = Arcane Tower | ||
| where to find x = -38 | | where to find x = -38 | ||
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* Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]]. | * Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]]. | ||
* [[Helm of Balduran]] grants [[stun Immunity]]. | * [[Helm of Balduran]] grants [[stun Immunity]]. | ||
* Despite being considered a halberd, its appearance is more akin to a glaive. | |||
}} | }} | ||
Latest revision as of 23:24, 12 December 2024
Light of Creation is an uncommon Halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack.
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
Properties
- Damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Extra damage
- 1d6 (1~6) Lightning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
-
UID
WPN_Tower_AutomatonHalberdUUID
1534c8ee-3651-477d-999c-b22efc9f850d
Special
The holder of this item gains:
- Overcharge
- Chance to the wielder, unless it is a Construct.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Arcane Tower X: -38 Y: -284: Carried by Bernard at the top floor
Notes
- This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
- One must pass a DC 10 Constitution saving throw to resist being stunned.
- The corresponding Constitution saving throws do not appear in the combat log.
- Currently, the only known way to be considered a Construct is to wear the Gloves of the Automaton, purchased in Act Two.
- Helm of Balduran grants stun Immunity.
- Despite being considered a halberd, its appearance is more akin to a glaive.