Barkskin: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(14 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{SpellPage
{{SpellPage
| name = Barkskin
| name = Barkskin
| image = Barkskin Icon.png
| image = Barkskin.webp
| level = 2
| level = 2
| school = Transmutation
| school = Transmutation
| classes = Druid, Ranger, Nature Domain
| ritual =
| learns at level 3 = Druid, Nature Domain
| classes = Druid, Ranger
| learns at level 5 = Ranger
| class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Forest
| summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture.  
| class learns at level 5 = Ranger
| description = Touch a willing creature to toughen its skin and increase its [[Armour Class]] up to 16.
| races =
| action type = action
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture.
| description = Touch a willing creature to toughen its skin and increase its {{Armour Class}} up to 16.
| cost = action, spell2
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =  
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| concentration = yes
| range = melee
| range = melee
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Barkskin
| condition = Barkskin
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| higher levels =
| variants =
| notes =
| notes =
* If you Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source.
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
* Barkskin can work while in {{SAI|Wild Shape}}.
** This effect only works on forms with an {{Armour Class}} of less than 16.
* The incantation for Barkskin is '''Mactē Virtutē''', the Latin command "honour with virtue!"
| video =
}}
}}
== External Links ==
* {{FRWiki|Barkskin|long}}

Latest revision as of 16:27, 9 March 2024

Barkskin.webp

Barkskin is a level 2 transmutation spell. This spell allows spellcasters to fortify the defense of a willing creature and increase their Armour Class. While under the effect of this spell, the target's skin has a bark-like texture.

Description

Touch a willing creature to toughen its skin and increase its Armour Class Armour Class up to 16.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Barkskin

Barkskin Barkskin

Duration: Until Long rest

How to learn

Classes:

Notes

  • The incantation for Barkskin is Mactē Virtutē, the Latin command "honour with virtue!"

External Links[edit | edit source]