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Encrusted with Frost (Condition): Difference between revisions

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(Created page with "{{ConditionPage|name=Encrusted with Frost|effects=Affected entity has Disasdvantage on Dexterity Saving Throws. When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take {{DamageColor|Cold|1~4 Cold damage}} and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away. Removed by Burning.}}")
 
m (Added a note about the Combat Log showing a variable DC.)
 
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{{ConditionPage|name=Encrusted with Frost|effects=Affected entity has Disasdvantage on Dexterity Saving Throws.
{{ConditionPage
| effects = * Affected entity has {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s.


When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take {{DamageColor|Cold|1~4 Cold damage}} and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
* When there are 7 or more turns remaining, the entity must succeed a {{SavingThrow|CON|dc=12}} or take {{DamageText|1d4|Cold}} and become {{Cond|Frozen}}. On a successful save, it only takes half damage. Afterward, the frost sloughs away.


Removed by Burning.}}
* Removed by {{Cond|Burning}}.
| stack id = MAG_FROST
| stack type = additive
| tick type = start
| condition = Frozen
| condition dc = 12
| condition save = CON
| condition duration = 2
| notes = * The in-game description is wrong; the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.{{verify}}
* [[Markoheshkir]]'s Encrusted with Frost condition comes from the {{SAI|Frost of Dark Winter}} variant of Kereska's Favour.
* Testing as of Patch 7 confirms that the save is fixed DC 12, despite the combat log showing a variable DC calculation involving Proficiency and Spellcasting Ability Modifier bonuses.
}}

Latest revision as of 03:58, 1 October 2024

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Properties

Stack ID Stack ID: MAG_FROST

Loses duration Loses duration: start of turn

If already applied If already applied: add to duration

Condition: Frozen

Frozen Frozen

Duration: 2 turns

DC 12  Constitution saving throw

Notes

  • The in-game description is wrong; the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.[Needs Verification]
  • Markoheshkir's Encrusted with Frost condition comes from the Frost of Dark Winter Frost of Dark Winter variant of Kereska's Favour.
  • Testing as of Patch 7 confirms that the save is fixed DC 12, despite the combat log showing a variable DC calculation involving Proficiency and Spellcasting Ability Modifier bonuses.

Conditions with the same stack ID

Conditions with the stack ID MAG_FROST, only one of these can be applied at the same time:

Condition Effects

Encrusted with Frost (Condition) Encrusted with Frost

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Sources of Encrusted with Frost