Ad placeholder
Death Ward: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Updated to new page generator template) |
||
(13 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Target_DeathWard | ||
| level = 4 | | level = 4 | ||
| school = Abjuration | | school = Abjuration | ||
| summary = This spell allows spellcasters to prevent a target from dying. | | summary = This spell allows spellcasters to prevent a target from dying. | ||
| description = Protect a creature from death. The next time damage would reduce it to 0 [[Hit Points]], it remains conscious with 1 Hit Point left. | | description = Protect a creature from death. The next time damage would reduce it to 0 [[Hit Points]], it remains conscious with 1 Hit Point left. | ||
| | | cost = action, spell4 | ||
| range = melee | | range = melee | ||
| condition = Death Ward | | condition = Death Ward | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| | | classes = Cleric, Paladin | ||
| | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| class learns at level 7 = Cleric, Death Domain | |||
| notes = | |||
* When the creature affected is hit with spells like {{SAI|Magic Missile}} and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the creature with Death Ward applied, the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the creature would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the creature would be downed on 1st attack and again on 3rd attack. | |||
**In the case of Avatars that have a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | |||
* If cast by a [[Cleric]], this spell must remain [[Spells#Prepared Spells|Prepared]]; removing Death Ward from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Death Ward to. | |||
* If a creature would be downed on their own turn, they will have all of their actions restored after being revived by the Death Ward. | |||
* Death Ward ''does'' protect party members from [[Bhaal's Edict]], although in this case they lose all of their current buffs and conditions as if they'd briefly died. | |||
* The incantation for Death Ward is ''Quod dico face'', Latin for "Do as I say". | |||
| | |||
| notes = * When the creature affected is hit with spells like | |||
| | |||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Death ward (spell)|long}} | * {{FRWiki|Death ward (spell)|long}} |
Latest revision as of 01:54, 12 February 2025
Death Ward is a level 4 abjuration spell. This spell allows spellcasters to prevent a target from dying.
Description
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.Properties
- Cost
Action +
Level 4 Spell Slot
- Details
Melee: 1.5 m / 5 ft
UID
Target_DeathWard
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Death Ward
Duration: Until Long rest
- The next time damage would reduce the affected entity to 0 Hit Points. it remains conscious with 1 Hit Point left.
How to learn
Classes:
- Class level 7: Cleric, and Death Domain
- Class level 10: Bard (via Magical Secrets)
Notes
- When the creature affected is hit with spells like and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to the creature with Death Ward applied, the 2nd attack appears to apply before the Death Ward activates, which means that after 2 attacks the creature would lose the Death Ward but remain with 1HP. If the initial attack would have 3 applications then the creature would be downed on 1st attack and again on 3rd attack.
- In the case of Avatars that have a Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438).
- If cast by a Cleric, this spell must remain Prepared; removing Death Ward from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Death Ward to.
- If a creature would be downed on their own turn, they will have all of their actions restored after being revived by the Death Ward.
- Death Ward does protect party members from Bhaal's Edict, although in this case they lose all of their current buffs and conditions as if they'd briefly died.
- The incantation for Death Ward is Quod dico face, Latin for "Do as I say".