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Darkvision (spell): Difference between revisions
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{{ | {{Hatnote|For the passive feature inherent to races and monsters, see {{Pass|Darkvision}}.}} | ||
{{Hatnote|For the [[Way of Shadow]] Monk ability, see {{SAI|Shadow Arts: Darkvision}}.}} | |||
{{ | {{Feature page | ||
| type = spell | |||
| name = Darkvision | | name = Darkvision | ||
| | | uid = Target_Darkvision | ||
| level = 2 | | level = 2 | ||
| school = Transmutation | | school = Transmutation | ||
| summary = This spell allows spellcasters to alter a creature's sight, granting them the ability to see in the dark. | | summary = This spell allows spellcasters to alter a creature's sight, granting them the ability to see in the dark. | ||
| description = Grant a creature the ability to see in the dark out to a range of {{ | | description = Grant a creature the ability to see in the dark out to a range of {{{dist|m=12|ft=40}}. | ||
| | | cost = action, spell2 | ||
| range = melee | | range = melee | ||
| | | spell flags = HasSomaticComponent, HasVerbalComponent, IsMelee, IsSpell | ||
| condition = Darkvision | | condition = Darkvision | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| | | classes = Druid, Ranger, Sorcerer, Wizard | ||
| | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| | | class learns at level 3 = Druid, Sorcerer, Wizard | ||
| | | class learns at level 5 = Ranger | ||
| | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| | | class learns at level 8 = Arcane Trickster, Eldritch Knight | ||
| | | notes = | ||
* If cast by a [[Druid]] or [[Wizard]], this spell must remain [[Spells#Prepared Spells|Prepared]]; removing Darkvision from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Darkvision to. If applied by {{em|using}} (not scribing) a [[Scroll_of_Darkvision|scroll]], the caster does not need to keep this spell Prepared to maintain the buff. | |||
| video = Darkvision Visuals.mp4 | | video = Darkvision Visuals.mp4 | ||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Darkvision (spell)|long}} | * {{FRWiki|Darkvision (spell)|long}} |
Latest revision as of 05:30, 23 February 2025
For the passive feature inherent to races and monsters, see .
For the Way of Shadow Monk ability, see .
Darkvision is a level 2 transmutation spell. This spell allows spellcasters to alter a creature's sight, granting them the ability to see in the dark.
UID
Spell flags
Description
Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft.Properties
- Cost
Action +
Level 2 Spell Slot
- Details
Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
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Target_Darkvision
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Condition: Darkvision
Duration: Until Long rest
- Can see in the dark out to the range of
12 m / 40 ft.
How to learn
Classes:
- Class level 3: Druid, Sorcerer, and Wizard
- Class level 5: Ranger
- Class level 6: College of Lore (via Magical Secrets)
- Class level 8: Arcane Trickster, and Eldritch Knight
- Class level 10: Bard (via Magical Secrets)
Notes
- If cast by a Druid or Wizard, this spell must remain Prepared; removing Darkvision from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Darkvision to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.