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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Barkskin
| name = Barkskin
| image = Barkskin Icon.png
| image = Barkskin.webp
| level = 2
| level = 2
| school = Transmutation
| school = Transmutation
| ritual =
| ritual =  
| classes = Druid, Ranger, Nature Domain
| classes = Druid, Ranger
| class learns at level 3 = Druid, Nature Domain
| class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Forest
| class learns at level 5 = Ranger
| class learns at level 5 = Ranger
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture.  
| summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture.
| description = Touch a willing creature to toughen its skin and increase its {{Armour Class}} up to 16.
| description = Touch a willing creature to toughen its skin and increase its {{Armour Class}} up to 16.
| action type = action
| cost = action, spell2
| attack roll =
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| concentration = yes
| concentration = yes
| range = melee
| range = melee
| range m =
| range m =  
| range ft =
| range ft =  
| aoe =
| aoe =  
| aoe m =
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| condition = Barkskin
| condition = Barkskin
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| condition save =
| condition save =  
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =
| variants =
| variants =  
| notes =
| notes =
* {{Class|Circle of the Land}}s who choose the Forest Land at level 3 learn this spell automatically.
* If you Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source.
| video =
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
* Barkskin can work while in {{SAI|Wild Shape}}.
** This effect only works on forms with an {{Armour Class}} of less than 16.
 
* The incantation for Barkskin is '''Mactē Virtutē''', the Latin command "honour with virtue!"
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Barkskin|long}}
* {{FRWiki|Barkskin|long}}

Latest revision as of 15:27, 9 March 2024

Barkskin.webp

Barkskin is a level 2 transmutation spell. This spell allows spellcasters to fortify the defense of a willing creature and increase their Armour Class. While under the effect of this spell, the target's skin has a bark-like texture.

Description

Touch a willing creature to toughen its skin and increase its Armour Class Armour Class up to 16.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Barkskin

Barkskin Barkskin

Duration: Until Long rest

How to learn

Classes:

Notes

  • The incantation for Barkskin is Mactē Virtutē, the Latin command "honour with virtue!"

External Links[edit | edit source]