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{{hatnote|For the bonus action version of this action, see [[Dash (Bonus Action)]].}} | |||
{{ActionPage | |||
| summary = '''Dash''' is a common [[Action]]. This ability allow characters to double their movement speed. | |||
'''Dash''' is | | description = Cover more distance this turn: double your [[Movement Speed]]. | ||
| image = Dash.webp | |||
| cost = action | |||
| common = yes | |||
| condition = Dash | |||
| condition duration = 1 | |||
| condition save = | |||
| | | notes = * Although the description says that movement speed is "doubled", what is actually happening is that the speed is being additively increased by its current amount. The distinction matters when a character takes the Dash action multiple times on the same turn through the use of features such as [[Action Surge]] or [[Cunning Action: Dash|Cunning Action]]. For instance, if a character with a speed of 30 ft uses Dash twice, their speed for that turn becomes 90 ft (30 + 30 + 30) rather than 120 ft (30 * 2 * 2). | ||
| | * The following items have effects that are triggered upon dashing: | ||
** {{RarityItem|Boots of Arcane Bolstering}} | |||
** {{RarityItem|Fleetfingers}} | |||
** {{RarityItem|Linebreaker Boots}} | |||
** {{RarityItem|Springstep Boots}} | |||
** {{RarityItem|The Speedy Lightfeet}} | |||
* For the purpose of these items, the following abilities dash-like abilities count: | |||
{{ | ** {{SAI|Click Heels}} | ||
** {{SAI|Cunning Action: Dash}} | |||
{| | ** {{SAI|Dash (bonus action)}} (from {{SAI|Expeditious Retreat}} but not the initial cast of the spell itself) | ||
| | ** {{SAI|Step of the Wind: Dash}} | ||
| | * Any other movement abilities such as {{SAI|Charger}} or {{SAI|Primal Stampede}} do not count for this purpose. | ||
| | }} | ||
Latest revision as of 19:52, 3 February 2025
For the bonus action version of this action, see Dash (Bonus Action).
Dash is a common Action. This ability allow characters to double their movement speed.
Description
Cover more distance this turn: double your Movement Speed.
Properties
- Cost:
-
Action
Condition: Dash
Duration: 1 turn
- Movement Speed is doubled.
Notes
- Although the description says that movement speed is "doubled", what is actually happening is that the speed is being additively increased by its current amount. The distinction matters when a character takes the Dash action multiple times on the same turn through the use of features such as Action Surge or Cunning Action. For instance, if a character with a speed of 30 ft uses Dash twice, their speed for that turn becomes 90 ft (30 + 30 + 30) rather than 120 ft (30 * 2 * 2).
- The following items have effects that are triggered upon dashing:
- For the purpose of these items, the following abilities dash-like abilities count:
- (from but not the initial cast of the spell itself)
- Any other movement abilities such as or do not count for this purpose.