Ad placeholder
Fleetfingers
Jump to navigation
Jump to search

The Fleetfingers are an uncommon pair of Gloves that allow the wearer to Jump after using Dash without costing a bonus action.
Plain leather with a faint but unmistakable buzz - as if eager to put idle hands to work.
Properties
- Gloves
- Rarity: Uncommon
- Consumable by Gale
- Weight: 0.5 kg / 1 lb
- Price: 90 gp
-
UID
MAG_Mobility_JumpOnDash_GlovesUUID
df7093d7-efdd-4153-bfb6-b2a6350fb3c2Stats
MAG_Mobility_JumpOnDash_Gloves
Special
The wearer of this item gains:
- Running Jump
- Once per turn, after the wearer or takes a similar action, they can without using a Bonus Action.
Where to find
- Forest X: 80 Y: 347: In a buried chest after succeeding a DC 20 Perception check
Notes
- Running Jump requires the wearer to be in combat to activate.
Bugs
- Due to a conditional requirement check bug, Jump (Running) may appear to be usable on the character's hotbar (and is even selectable/targetable) on the next turn immediately following a turn in which it was used, but cannot be used until the character uses a Dash action again.
Gallery[edit | edit source]
-
Dyed variations