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Fleetfingers
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The Fleetfingers are an uncommon pair of Gloves that allow the wearer to Jump after using Dash without costing a bonus action.
Properties
- Gloves
- Rarity: Uncommon
- Consumable by Gale
- Weight: 0.5 kg (1 lb)
- Price: 90 gp
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UID
MAG_Mobility_JumpOnDash_GlovesUUID
df7093d7-efdd-4153-bfb6-b2a6350fb3c2Stats
MAG_Mobility_JumpOnDash_GlovesFile
ARM_Gloves_Leather_B
Special
The wearer of this item gains:
- Running Jump
- Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using a Bonus Action.
Where to find
- Forest X: 80 Y: 347: In a buried chest after succeeding a DC 20 Perception Check
Notes
- Looking at the War Map near Minthara in the Shattered SanctumX: 335 Y: 45 adds a map marker for the chest, bypassing the perception check.
Regarding Running Jump:
- Running Jump requires the wearer to be in combat to activate.
Bugs
Regarding Running Jump:
- Due to a conditional requirement check bug, Jump (Running) may appear to be usable on the character's hotbar (and is even selectable/targetable) on the next turn immediately following a turn in which it was used, but cannot be used until the character uses a Dash action again.
Gallery[edit section | visual editor]
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