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Hamarhraft: Difference between revisions

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(Added a couple of sentences about picking the weapon up before long rest, otherwise it becomes unavailable)
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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Hamarhraft Icon.png
| image = Hamarhraft Icon.png
| description = {{uncommon|Hamarhraft}} is an uncommon [[Maul]] that deals {{DamageType|Thunder}} damage in an area around the wielder when they jump.<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| controller icon = Hamarhraft Unfaded.png
| icon = Hamarhraft Unfaded Icon.png
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|maul]] that deals {{DamageColor|Thunder|Thunder}} damage in an area around the wielder when they land a [[Jump]].
| seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump.
| quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
| quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Mauls
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 2d6
| damage = 2d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 4.5
| weight kg = 4.5
| weight lb = 9.92
| weight lb = 9.0
| price = 65
| price = 65
| weapon actions = Tenacity, Backbreaker, Concussive Smash
| uid = MAG_Mobility_ExplosionOnJump_Maul
| special = <!-- List of special features or abilities granted by the weapon. -->
| uuid = efb003c3-af98-43d7-bcf4-af29702fb531
* '''Shockwave:''' When the wearer [[Jump (Bonus Action)|Jumps]], they deal {{DamageText|1d4|Thunder}} damage in a 3 m / 10 ft radius upon landing.
| passives = Shockwave
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| special =
Found in a Gilded Chest in one of the burning rooms on the second story of the inn at [[Waukeen's Rest]] (X: -84, Y:630). This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode.
| weapon actions = Backbreaker, Concussive Smash, Tenacity
The weapon needs to be picked up before the first long rest after coming to Waukeen's Rest for the first time. If you come to the burning room after a long rest, the weapon will be unavailable.
| where to find = Found in a gilded chest in one of the burning rooms on the top floor of the inn. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in [[Gameplay mechanics#Turn-based mode|turn-based mode]]. One could also wait the fire out by completing a [[long rest]] or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
| where to find location = Waukeen's Rest
| where to find x = -85
| where to find y = 631
| notes = * Because [[Shockwave]] triggers on every {{SAI|jump}} taken during a turn, wielding this weapon while using [[Step of the Wind (Condition)|Step of the Wind]] allows for many triggers of Shockwave in one turn.
* [[Shockwave]] does not require a jump in order to trigger. It can also trigger when landing from {{SAI|Fly}} and actions with a similar effect but different name.
}}
}}
== External links ==
* {{FRWiki|Hamarhraft|long}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Thunder damage]]

Latest revision as of 08:02, 21 August 2024

Hamarhraft image

Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump.

Description Icon.png

The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.

Properties

Damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID MAG_Mobility_ExplosionOnJump_Maul
UUID efb003c3-af98-43d7-bcf4-af29702fb531

Special

The holder of this item gains:

Shockwave Shockwave
When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Where to find

  • Waukeen's Rest X: -85 Y: 631: Found in a gilded chest in one of the burning rooms on the top floor of the inn. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.

Notes

  • Because Shockwave triggers on every jump jump taken during a turn, wielding this weapon while using Step of the Wind allows for many triggers of Shockwave in one turn.
  • Shockwave does not require a jump in order to trigger. It can also trigger when landing from Fly Fly and actions with a similar effect but different name.

External links[edit | edit source]