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Faerie Fire: Difference between revisions

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(Created page with "Spell > List Of Spells > 1st Level Spells > Faerie Fire ---- '''Faerie Fire''' is a Level 1 Evocation Spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents invisibility. File:Faerie Fire Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="font-size:105%; font-family:Georgi...")
 
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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Faerie Fire]]
{{SpellPage
----
| name = Faerie Fire
| image = Faerie Fire.webp
| level = 1
| school = Evocation
| classes = Bard, Druid
| class learns at level 1 = Bard, Druid, Light Domain:Domain Spell, The Archfey
| races = Drow, Drow Half-Elf
| race learns at level 3 = Drow, Drow Half-Elf
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid
| summary = This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents {{Cond|Invisible}}.
| description = All targets within the light turn visible, and {{Attack Roll}}s against them have {{Advantage}}.
| cost = action, spell1
| concentration = yes
| save = DEX
| range = ranged
| range m = 18
| range ft = 60
| aoe = radius
| aoe m = 6
| aoe ft = 20
| condition = Faerie Fire
| condition duration = 10
| condition save = Dexterity
| condition dc = caster
| higher levels =
| notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]].
* The versions of Faerie Fire granted by the [[Hellrider Longbow]] and [[Xyanyde]] are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell.
}}


'''Faerie Fire''' is a [[Spell#1st Level Spells|Level 1]] Evocation Spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents invisibility.
== External links ==
 
* {{FRWiki|Faerie fire|long}}
[[File:Faerie Fire Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Touch a creature to turn it Invisible. The spells ends early if the creature attacks or casts a spell."''</div>
----
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Slots Icons.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
----
| Range = 18m / 60ft
| School = Evocation
| Concentration = Required
| Saving Throw = [[Dexterity]]
| Condition = [[Condition#Faerie Fire|Faerie Fire]]
| Duration = 10 turns
| Class = [[Bard]], [[Ranger]]
}}]]
 
== Description ==
Encase multiple targets in colorful light. The targets turn visible, and [[Attack Rolls]] against the target have [[Advantage]].
 
== Properties ==
{{C|[[File:Actions Icon.png|frameless|25px]] Action + [[File:Spell Slots Icons.png|frameless|25px]] Level 1 Spell Slot}}
 
''Available to level 1 [[Bard]] and level 2 [[Ranger]].''
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
 
{| role="presentation" class="wikitable"
| <strong>[[File: Faerie Fire Condition Icon 3.png|frameless|upright=0.12]] Faerie Fire</strong>
|-
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
* Shedding dim light.
* Incoming attacks have [[Advantage]].
* Cannot be [[Condition#Invisible|Invisible]].
|}

Latest revision as of 07:13, 15 August 2024

Faerie Fire.webp

Faerie Fire is a level 1 evocation spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents Invisible Invisible.

Description

All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.

Properties

Cost
Action + Level 1 Spell Slot
Details
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Faerie Fire

Faerie Fire Faerie Fire

Duration: 10 turns

Spell save DC  Dexterity saving throw

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

External links[edit | edit source]