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Purple Worm Toxin: Difference between revisions
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Purple Worm Poison
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{{MiscItemPage| | {{MiscItemPage| | ||
|image = COAT Purple Worm Toxin Faded.png | | image = COAT Purple Worm Toxin Faded.png | ||
|icon = COAT Purple Worm Toxin Unfaded.png | | controller icon = COAT Purple Worm Toxin Unfaded.png | ||
|uid = CONS_Poison_Purple_Worm | | icon = COAT Purple Worm Toxin Unfaded Icon.png | ||
|description = {{very rare|Purple Worm | | uid = CONS_Poison_Purple_Worm | ||
|quote = If the poison is potent enough, even the smallest pinprick can fugue the brain and turn the capillaries to shrivelled tubes. | | description = {{very rare|Purple Worm Toxin}} is a [[Consumables|Consumable]]([[Coatings|Coating]]). It can be applied to a weapon to give it special properties for ten turns or thrown as a [[Grenades|Grenade]] to inflict its effects in an area. | ||
|type = Coatings | | quote = If the poison is potent enough, even the smallest pinprick can fugue the brain and turn the capillaries to shrivelled tubes. | ||
|single use = yes | | type = Coatings | ||
|rarity = very rare | | single use = yes | ||
|weight kg = 0.2 | | rarity = very rare | ||
|weight lb = 0.4 | | weight kg = 0.2 | ||
|price = | | weight lb = 0.4 | ||
|usage cost = bonus action | | price = 160 | ||
|effect = | | usage cost = bonus action | ||
*Coat your active weapon with | | uuid = 56e531e9-78e4-430b-bc98-611c1b1ccd08 | ||
| effect = *Coat your active weapon with Purple Worm Toxin.<br> | |||
{{InfoBlob|{{r|action}}}}<br> | |||
*{{SAI|Throw}} the poison | |||
{{InfoBlob|{{action}}}}<br> | |||
*{{ | |||
**{{Range|ranged}} | **{{Range|ranged}} | ||
**{{icon|Aoe Icon.png|25}}Creates area: Purple Worm Poison | **{{icon|Aoe Icon.png|25}}Creates area: Purple Worm Poison | ||
| condition = Coated in Purple Worm Toxin | |||
| condition duration = 10 | |||
| area = Purple Worm Poison | |||
| area shape = Radius | |||
| area range m = 1 | |||
|where to find = | | area range ft = 3 | ||
*Sold | | area range duration = Permanent | ||
| where to find = *Sold by: | |||
**[[Sister Lidwin]] in the [[House of Healing]] | **[[Sister Lidwin]] in the [[House of Healing]] | ||
**[[Derryth Bonecloak]] in the [[Myconid Colony]] ([[Underdark]]) | |||
**[[Ferg Drogher]] in [[Rivington]] | |||
*Crafted via the [[Alchemy]] system by combining [[Suspension of Purple Worm Slime]] procured from [[Purple Worm Gullet]] and any [[Alchemy#Extractions|Vitriol]] | |||
| notes = | |||
* The damage only applies at the end of target's next turn. The in-game tooltip claims that "On a successful Constitution saving throw, target still takes half damage", but that doesn't seem to be true. On a successful throw, they don't receive the damage-applying condition at all. | |||
}} | |||
== Gallery == | |||
<gallery heights="250"> | |||
Konstantin-melnik-cons-f.jpg|Render by Konstantin Melnik | |||
</gallery> | |||
[[Category:Sources of Poison damage]] |
Latest revision as of 17:26, 15 December 2024
Purple Worm Toxin is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.

If the poison is potent enough, even the smallest pinprick can fugue the brain and turn the capillaries to shrivelled tubes.
Properties
Single Use
Rarity: Very rare
Weight: 0.2 kg / 0.4 lb
Price: 160 gp
UID
CONS_Poison_Purple_WormUUID
56e531e9-78e4-430b-bc98-611c1b1ccd08
Effect
- Coat your active weapon with Purple Worm Toxin.
- the poison
Range: 18 m / 60 ft
Creates area: Purple Worm Poison
Condition: Coated in Purple Worm Toxin
Duration: 10 turns
- Targets take 1d10
Poison damage at the end of their next turn, unless they succeed a DC 19
Constitution saving throw.
Area: Purple Worm Poison

AoE: 1 m / 3 ft (Radius)
Deals Poisoned damage.
Type: Surface
Condition: Purple Worm Toxin
Where to find
- Sold by:
- Sister Lidwin in the House of Healing
- Derryth Bonecloak in the Myconid Colony (Underdark)
- Ferg Drogher in Rivington
- Crafted via the Alchemy system by combining Suspension of Purple Worm Slime procured from Purple Worm Gullet and any Vitriol
Notes
- The damage only applies at the end of target's next turn. The in-game tooltip claims that "On a successful Constitution saving throw, target still takes half damage", but that doesn't seem to be true. On a successful throw, they don't receive the damage-applying condition at all.