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{{Feature page | |||
| | | type = spell | ||
| uid = Target_Barkskin | |||
| level = 2 | |||
| school = Transmutation | |||
| | | summary = This spell allows spellcasters to fortify the defense of a willing creature and increase their [[Armour Class]]. While under the effect of this spell, the target's skin has a bark-like texture. | ||
| | | description = Touch a willing creature to toughen its skin and increase its {{Armour Class}} up to 16. | ||
| | | cost = action, spell2 | ||
| | | range = melee | ||
| | | concentration = yes | ||
| | | condition = Barkskin | ||
| condition duration = Until Long Rest | |||
}} | | classes = Druid, Ranger | ||
| class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Forest | |||
| class learns at level 5 = Ranger | |||
| notes = | |||
* If you Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source. | |||
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack. | |||
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}. | |||
* Barkskin can work while in {{SAI|Wild Shape}}. | |||
** This effect only works on forms with an {{Armour Class}} of less than 16. | |||
* The incantation for Barkskin is ''Mactē Virtutē'', the Latin command "honour with virtue!" | |||
}} | |||
== | == External links == | ||
* {{FRWiki|Barkskin|long}} | |||
* | |||
Latest revision as of 21:15, 5 February 2025
Barkskin is a level 2 transmutation spell. This spell allows spellcasters to fortify the defense of a willing creature and increase their Armour Class. While under the effect of this spell, the target's skin has a bark-like texture.
Armour Class up to 16.
Description
Touch a willing creature to toughen its skin and increase its![Armour Class](/w/images/thumb/a/ae/Armour_Class_Icon.png/25px-Armour_Class_Icon.png)
Properties
- Cost
Action +
Level 2 Spell Slot
- Details
Melee: 1.5 m / 5 ft
UID
Target_Barkskin
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Barkskin
Duration: Until Long rest
Armour Class increased to 16.
How to learn
Classes:
- Class level 3: Druid, Nature Domain (Domain Spell), and Circle of the Land (Forest)
- Class level 5: Ranger
Notes
- If you Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source.
- , , , and all change your base armour class and therefore does not stack.
- If you have multiple of these you will only get the benefit of the one that gives the most
Armour Class.
- If you have multiple of these you will only get the benefit of the one that gives the most
- Barkskin can work while in .
- This effect only works on forms with an
Armour Class of less than 16.
- This effect only works on forms with an
- The incantation for Barkskin is Mactē Virtutē, the Latin command "honour with virtue!"
External links[edit | edit source]
Barkskin on the Forgotten Realms Wiki