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{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Faerie Fire
| name = Faerie Fire
Line 5: Line 4:
| level = 1
| level = 1
| school = Evocation
| school = Evocation
| classes = Bard, Druid, Light Domain, The Archfey
| classes = Bard, Druid
| class learns at level 1 = Bard, Druid, Light Domain, Archfey
| class learns at level 1 = Bard, Druid, Light Domain:Domain Spell, The Archfey
| races = Drow, Drow Half-Elf
| races = Drow, Drow Half-Elf
| race learns at level 3 = Drow, Drow Half-Elf
| race learns at level 3 = Drow, Drow Half-Elf
| summary = This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds {{Cond|Faerie Fire|faint light}} and prevents {{Cond|Invisibile}}.
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid
| summary = This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents {{Cond|Invisible}}.
| description = All targets within the light turn visible, and {{Attack Roll}}s against them have {{Advantage}}.
| description = All targets within the light turn visible, and {{Attack Roll}}s against them have {{Advantage}}.
| action type = action
| cost = action, spell1
| concentration = yes
| concentration = yes
| save = DEX
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe = radius
| aoe m = 6
| aoe ft = 20
| condition = Faerie Fire
| condition = Faerie Fire
| condition duration = 10
| condition duration = 10
| condition save = Dexterity
| condition save = Dexterity
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| condition dc = caster
| higher levels =  
| notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]].
| notes = * [[Drow]] and [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] can only cast the spell once per [[Long Rest]].
* The versions of Faerie Fire granted by the [[Hellrider Longbow]] and [[Xyanyde]] are activated under certain attack conditions. These pieces of equipment do not grant full casts of the spell.
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Faerie fire|long}}
* {{FRWiki|Faerie fire|long}}

Latest revision as of 07:13, 15 August 2024

Faerie Fire.webp

Faerie Fire is a level 1 evocation spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents Invisible Invisible.

Description

All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.

Properties

Cost
Action + Level 1 Spell Slot
Details
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Faerie Fire

Faerie Fire Faerie Fire

Duration: 10 turns

Spell save DC  Dexterity saving throw

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

External links[edit | edit source]