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Melf's Acid Arrow: Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
{{SpellPage
| type = spell
| name = Melf's Acid Arrow
| uid = Projectile_AcidArrow
| image = Melf's Acid Arrow.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| ritual =
| classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster
| class learns at level 3 = Wizard, {{Class|Circle of the Land}} (Swamp)
| class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.


If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
| action type = action
| attack roll =
| damage = 4d4
| damage = 4d4
| damage modifier =
| damage type = Acid
| damage type = Acid
| damage save =
| damage 2 = 2d4
| damage save effect =
| damage 2 type = Acid
| damage per =
| damage 2 info = Delayed
| extra damage = 2d4
| cost = action, spell2
| extra damage modifier =
| attack roll = yes
| extra damage type = Acid
| extra damage save =  
| extra damage save effect =
| extra damage per =  
| concentration =  
| range = ranged
| range = ranged
| range m =
| higher levels = [[Upcasting]]: Casting this spell at a higher level deals an extra {{Damage inline|2d4|Acid}} damage ({{Damage inline|1d4|Acid}} on impact and at the end of target's turn) for each spell slot level above 2nd.
| range ft =
| condition = Melf's Acid Arrow
| aoe =
| condition duration = 1
| aoe m =
| area = Acid
| aoe ft =
| area shape = Radius
| condition =
| area m = 2
| condition duration =
| classes = Wizard
| condition save =
| class learns at level 3 = Wizard, Circle of the Land:Swamp
| area =
| class learns at level 7 = Eldritch Knight
| area category =
| class learns at level 8 = Arcane Trickster
| area shape =
| granted by items = Markoheshkir:Short Rest, Melf's First Staff:Long Rest
| area range m =
| notes = The incantation for Melf's Acid Arrow is '''Dissolvē''', the Latin command "dissolve!"
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =  
| notes = * Can be cast with {{RarityItem|Melf's First Staff}} once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
| video = Melf's Acid Arrow Visuals.mp4
| video = Melf's Acid Arrow Visuals.mp4
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Melf's acid arrow|long}}
* {{FRWiki|Melf's acid arrow|long}}


[[Category:Acid Damage]]
[[Category:Sources of Acid damage]]

Latest revision as of 20:04, 7 February 2025

Melf's Acid Arrow.webp
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.

Description

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Properties

Cost
Action +  Level 2 Spell Slot
Damage: 6~24
D4 Acid.pngD4 Acid.png
4d4Damage TypesAcid
+ 2d4Damage TypesAcid (Delayed)
Details
Attack roll
 Range: 18 m / 60 ft
Creates Area: Acid
UID Projectile_AcidArrow

At higher levels

Upcasting: Casting this spell at a higher level deals an extra 2d4Damage TypesAcid damage (1d4Damage TypesAcid on impact and at the end of target's turn) for each spell slot level above 2nd.

Condition: Melf's Acid Arrow

Melf's Acid Arrow Melf's Acid Arrow

Duration: 1 turn

  • Affected entity takes 2d4Damage TypesAcid damage at the end of their turn.

Area: Acid

Acid Acid

AoE: 2 m / 7 ft (Radius)

Reduces Armour Class Armour Class by 2.

Type: Surface

Condition: Acid

Acid Acid

How to learn

Classes:

Granted by items:

Notes

The incantation for Melf's Acid Arrow is Dissolvē, the Latin command "dissolve!"

Visuals

External links[edit | edit source]