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Hamarhraft: Difference between revisions
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{{ | {{WeaponPage | ||
| image = Hamarhraft Icon.png | |||
| image = Hamarhraft Icon.png | | controller icon = Hamarhraft Unfaded.png | ||
| icon = Hamarhraft Unfaded Icon.png | | icon = Hamarhraft Unfaded Icon.png | ||
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls| | | description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|maul]] that deals {{DamageColor|Thunder|Thunder}} damage in an area around the wielder when they land a [[Jump]]. | ||
| seo description = Hamarhraft is an uncommon | | seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump. | ||
| quote = | | quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | ||
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | | category = martial | ||
| category = martial | | melee or ranged = melee | ||
| melee or ranged = melee | | handedness = two-handed | ||
| handedness = two-handed | | type = Mauls | ||
| type = Mauls | | rarity = uncommon | ||
| rarity = uncommon | | damage = 2d6 | ||
| damage type = Bludgeoning | |||
| damage = 2d6 | |||
| damage type = Bludgeoning | |||
| heavy = yes | | heavy = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 | | weight kg = 4.5 | ||
| weight lb = 9.0 | | weight lb = 9.0 | ||
| price = 65 | | price = 65 | ||
| uid = MAG_Mobility_ExplosionOnJump_Maul | | uid = MAG_Mobility_ExplosionOnJump_Maul | ||
| | | uuid = efb003c3-af98-43d7-bcf4-af29702fb531 | ||
| special = | | passives = Shockwave | ||
| special = | |||
| where to find = | | weapon actions = Backbreaker, Concussive Smash, Tenacity | ||
| where to find = Found in a gilded chest in one of the burning rooms on the top floor of the inn. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in [[Gameplay mechanics#Turn-based mode|turn-based mode]]. One could also wait the fire out by completing a [[long rest]] or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable. | |||
| where to find location = Waukeen's Rest | |||
| where to find x = -85 | |||
| | | where to find y = 631 | ||
| notes = * Because [[Shockwave]] triggers on every {{SAI|jump}} taken during a turn, wielding this weapon while using [[Step of the Wind (Condition)|Step of the Wind]] allows for many triggers of Shockwave in one turn. | |||
* [[Shockwave]] does not require a jump in order to trigger. It can also trigger when landing from {{SAI|Fly}} and actions with a similar effect but different name. | |||
}} | }} | ||
== External links == | |||
* {{FRWiki|Hamarhraft|long}} | |||
[[Category:Sources of Bludgeoning damage]] | |||
[[Category:Sources of Thunder damage]] |
Latest revision as of 08:02, 21 August 2024
Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump.
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
-
UID
MAG_Mobility_ExplosionOnJump_MaulUUID
efb003c3-af98-43d7-bcf4-af29702fb531
Special
The holder of this item gains:
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Where to find
- Waukeen's Rest X: -85 Y: 631: Found in a gilded chest in one of the burning rooms on the top floor of the inn. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
Notes
- Because Shockwave triggers on every taken during a turn, wielding this weapon while using Step of the Wind allows for many triggers of Shockwave in one turn.
- Shockwave does not require a jump in order to trigger. It can also trigger when landing from and actions with a similar effect but different name.
External links[edit | edit source]
- Hamarhraft on the Forgotten Realms Wiki