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Trip Attack (Ranged): Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage
{{See also|Trip Attack (Melee)}}
| summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
{{Weapon action page
| summary = '''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
 
| image = Trip Attack Ranged.webp
'''On Miss: Does not spend Superiority Dice.'''
| controller icon = Trip Attack Ranged Icon.webp
 
| icon = Trip Attack Ranged Unfaded Icon.webp
{{Prereq|The target can't be Huge in size.}}
| cost = action
| icon = Trip Attack Ranged.webp
| hit cost = supdie
| cost = supdie:1, action
| concentration =  
| concentration =  
| damage = weapon
| damage = weapon
| extra damage = superiority die
| extra damage = superiority die
| attack roll = yes
| attack roll = yes
| recharge =
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge = Per turn
| duration =  
| duration =  
| range =  
| range = weapon
| aoe =  
| aoe =  
| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save = STR
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = Long rest
| condition save = STR
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| granted by feats = Martial Adept
| warning = {{Prereq|The target can't be Huge in size.}}
| notes =  
| notes =  
}}
}}

Latest revision as of 20:43, 12 September 2024

Trip Attack Ranged.webp

Trip Attack (Ranged) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.

Description

A powerful shot that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: Prone

Prone Prone

Duration: Until Long rest

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept