'''Feign Death''' is a [[Spells#3rd Level Spells|Level 3]] Necromancy Spell. This spell allows spellcasters to put their allies into a magical, protective coma, feigning death.
{{Feature page
| type = spell
| uid = Target_FeignDeath
| level = 3
| school = Necromancy
| summary = This spell allows spellcasters to put their allies into a magical, protective coma, feigning death.
| description = Put an ally in a protective coma. They become [[Resistant]] to all damage except {{DamageType|Psychic}}. [[Diseased (status group)|Disease]] and [[Poisoned (status group)|poison]] no longer have any effect.
| extra description = Removed when {{SAI|Help|Helped}}.
| cost = action, spell3
| range m = 1.5
| condition = Feigning Death
| condition duration = 10
| classes = Bard, Cleric, Druid, Wizard
| class learns at level 5 = Bard, Cleric, Druid, Wizard
| notes =
* If the party committed a crime and guards have been called on the party, it's possible to cast Feign Death on the party member who committed the crime to avoid being interrogated. The guards will generally leave before the spell runs out, and the party can keep all the stolen goods.
* Depending on the severity of the crime, the other party members might be interrogated as well and might need to roll a Charisma Check, so it's better used for petty crime like pickpocketing or for more serious crime if the other party members are nowhere near.
* Prior to Patch 7, Applying Feign Death on an allied NPC (denoted by a green outline when moused-over) was not considered a hostile action and would not offend the target or nearby NPCs. Moreover, [[Stealing]] from an NPC under the effect of [[Feigning_Death_(Condition)|Feign Death]] did not trigger hostility, provided no other NPCs witnessed the crime and the target NPC did not notice anything had been stolen upon waking. Failing a pickpocket attempt, however, would terminate the current pickpocketing session, which could not be resumed until the next [[Turn-based_mode|turn]], yet not wake the NPC. This was particularly effective when used on [[Traders]]. However, with the application of Patch 7, only allies can be targeted by Feign Death.
[[File:Feign Death Icon.png|thumb|240x240px|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Put an ally into a protective, magical coma deep enough to imitate death. The target gains [[Resistance]] to all damage except <span style="color:#ff99cc">Psychic damage</span>, and disease and poison no longer have any effect."''</div>
| Class = [[Cleric]], [[Druid]], [[Sorcerer]], [[Wizard]]
}}]]
==Description==
Put an ally into a protective, magical coma deep enough to imitate death.
The ally becomes [[Resistance|Resistant]] to all damage except <code><span style="color:#ff99cc">Psychic damage</span></code>, and disease and poison no longer have any effect.
*Has sunk into a magical coma deep enough to imitate death.
*The target is [[Conditions#Incapacitated|Incapacitated]] and cannot [[Movement Speed|Move]].
*[[Resistance|Resistant]] to all damage except <code><span style="color:#ff99cc">Psychic damage</span></code>, and disease and poison no longer have any effect.
*Removed when [[Help|Helped]].
|}
Latest revision as of 02:58, 10 February 2025
Feign Death is a level 3 necromancy spell. This spell allows spellcasters to put their allies into a magical, protective coma, feigning death.
Description
Put an ally in a protective coma. They become Resistant to all damage except Psychic. Disease and poison no longer have any effect.
If the party committed a crime and guards have been called on the party, it's possible to cast Feign Death on the party member who committed the crime to avoid being interrogated. The guards will generally leave before the spell runs out, and the party can keep all the stolen goods.
Depending on the severity of the crime, the other party members might be interrogated as well and might need to roll a Charisma Check, so it's better used for petty crime like pickpocketing or for more serious crime if the other party members are nowhere near.
Prior to Patch 7, Applying Feign Death on an allied NPC (denoted by a green outline when moused-over) was not considered a hostile action and would not offend the target or nearby NPCs. Moreover, Stealing from an NPC under the effect of Feign Death did not trigger hostility, provided no other NPCs witnessed the crime and the target NPC did not notice anything had been stolen upon waking. Failing a pickpocket attempt, however, would terminate the current pickpocketing session, which could not be resumed until the next turn, yet not wake the NPC. This was particularly effective when used on Traders. However, with the application of Patch 7, only allies can be targeted by Feign Death.