Creatures: Difference between revisions

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'''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures. Every creature has a [[Race|race]] and a [[Creature type|creature type]].
'''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures.


All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]].
== Creature statistics ==
Every creature have assortment of properties that can be inspected by the player at any time.


Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]] and [[Resistance|resistances]].
=== Basic stats ===
; Hit points : All creatures have [[hit points]] (hp) which are reduced when they take [[damage]]. When a creature's health points are reduced to 0, the creature becomes {{Cond|Downed}}.
; Armour Class : A creature's Armour Class (AC) determines how difficult it is to hit them with [[attack rolls|attacks]].
; Level : A creature's level determines their maximum amount of health points and their [[proficiency bonus]]. Humanoids can also take one class for each level have.
; Size : A creature's [[creature size|size]] determines how much they weigh and how much space they occupy.
; Weight : Weight determines a creature's mass and plays a significant role when using the [[Throw]] or [[Shove]] actions.


== Properties ==
=== Race and creature type ===
; Creature type : All creatures are categorised as belonging to a creature type.
Every creature has a [[race]] and a [[creature type]]:
; Creature type : All creatures are categorised as belonging to a creature type. A creature's type may affect how certain [[conditions]] or [[spells]] affect them, and may give access to special [[features]].
; Race : All creatures have a race that gives them access to specific [[Features|racial features]]. : Many creatures also belong to a subrace, which often gives them additional features.


; Race : All creatures have a race that gives them access to specific [[Features|racial features]].
=== Classes ===
{{see also|Classes}}
Each time a character gains a level, they can take a [[class]]. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.{{note|Not available on [[Explorer]] mode.}}


; Size : All creatures have a size.
Classes can also give access to [[feats]] and spell.


; Hit points : Creatures have hit points, which if reduced to 0, causes them to become {{Cond|Downed}}.
=== Ability scores ===
{{see also|Ability scores}}
Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to some [[dice rolls]].


; Ability scores : A measure of how powerful a creature's abilities are.
==== Ability checks and skills ====
An [[ability check]] is d20 roll made when a creature attempts to perform a task involving one of their abilities. Ability checks are often made using a specific [[skill]]. If a creature is proficiency in a skill, they add their proficiency bonus to any ability checks made using that skill.
 
=== Proficiency ===
{{see also|Proficiency}}
Proficiency enables a creative to perform a task effectively. Every creature also has a proficiency bonus, determined by their level, which they add to rolls made performing tasks they are proficiency with.
 
=== Conditions ===
{{see also|Conditions}}
Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.
 
=== Resistances ===
{{see also|Resistance}}
Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.
 
=== Features ===
{{see also|Features}}
Features give creatures access to [[actions]], [[conditions]] and passive effects. They are generally gained from class – in which case they're know as ''class features – or from race, in which case they're known as ''racial features''
 
== Footnotes ==
{{notelist}}


; Resistances : Creatures have unique [[resistance|resistances]] and vulnerabilities, often determined by their creature type.


[[Category: Gameplay mechanics]]
[[Category: Gameplay mechanics]]

Revision as of 19:00, 16 December 2023

Creatures are all living entities in Baldur's Gate 3. All characters, animals and monsters are creatures.

Creature statistics

Every creature have assortment of properties that can be inspected by the player at any time.

Basic stats

Hit points
All creatures have hit points (hp) which are reduced when they take damage. When a creature's health points are reduced to 0, the creature becomes Downed Downed.
Armour Class
A creature's Armour Class (AC) determines how difficult it is to hit them with attacks.
Level
A creature's level determines their maximum amount of health points and their proficiency bonus. Humanoids can also take one class for each level have.
Size
A creature's size determines how much they weigh and how much space they occupy.
Weight
Weight determines a creature's mass and plays a significant role when using the Throw or Shove actions.

Race and creature type

Every creature has a race and a creature type:

Creature type
All creatures are categorised as belonging to a creature type. A creature's type may affect how certain conditions or spells affect them, and may give access to special features.
Race
All creatures have a race that gives them access to specific racial features. : Many creatures also belong to a subrace, which often gives them additional features.

Classes

See also: Classes

Each time a character gains a level, they can take a class. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.[note 1]

Classes can also give access to feats and spell.

Ability scores

See also: Ability scores

Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to some dice rolls.

Ability checks and skills

An ability check is d20 roll made when a creature attempts to perform a task involving one of their abilities. Ability checks are often made using a specific skill. If a creature is proficiency in a skill, they add their proficiency bonus to any ability checks made using that skill.

Proficiency

See also: Proficiency

Proficiency enables a creative to perform a task effectively. Every creature also has a proficiency bonus, determined by their level, which they add to rolls made performing tasks they are proficiency with.

Conditions

See also: Conditions

Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.

Resistances

See also: Resistance

Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.

Features

See also: Features

Features give creatures access to actions, conditions and passive effects. They are generally gained from class – in which case they're know as class features – or from race, in which case they're known as racial features

Footnotes

  1. Not available on Explorer mode.